public Model(string name, RenderDataSource renderDataSource, Matrix transform, int streamOffset, int elementCount, int indexOffset, int indicesCount) { this.name = name; this.renderDataSource = renderDataSource; this.transform = transform; this.streamOffset = streamOffset; // Unsure what these are for, vertex stream should not be split up! this.elementCount = elementCount; // this.indexOffset = indexOffset; this.indicesCount = indicesCount; }