//korektne ukonci komunikcaci s receiverem private void Disconnect() { DisposePackets(); _client.DataReceived -= OnClientDataReceived; _client.Dispose(); _client = null; }
//nastartuje Udp klienta private void SetUpClient() { if (IsTransfering) { return; } if (_client != null) { Disconnect(); } _client = new SmartUdpClient(Port); Client.DataReceived += OnClientDataReceived; }