public static SplineCurveMesh AddSplineCurve(Vector3 position, RawSplineCurveStructure structure, Material meshMat = null, bool attachRigidbody = true) { return(AddSplineCurve(position, structure.SplinePoints, structure.Resolution, structure.Width, structure.UseDoubleCollider, structure.MinArea, Space.Self, meshMat, attachRigidbody)); }
public void Build(RawSplineCurveStructure structure, Material meshMat = null) { Build(structure.SplinePoints, structure.Resolution, structure.Width, structure.UseDoubleCollider, null, meshMat); }