private void Game_PlayerPingedByAdmin(FrostbiteClient sender, string soldierName, int ping) { InvokeOnAllEnabled("OnPlayerPingedByAdmin", soldierName, ping); }
private void Game_TextChatModerationListClear(FrostbiteClient sender) { InvokeOnAllEnabled("OnTextChatModerationClear"); }
private void Game_TextChatModerationListAddPlayer(FrostbiteClient sender, TextChatModerationEntry playerEntry) { InvokeOnAllEnabled("OnTextChatModerationAddPlayer", playerEntry); }
private void Game_TextChatModerationMode(FrostbiteClient sender, ServerModerationModeType mode) { InvokeOnAllEnabled("OnTextChatModerationMode", mode); }
private void m_prcClient_BanListRemove(FrostbiteClient sender, CBanInfo cbiRemovedBan) { InvokeOnAllEnabled("OnBanRemoved", cbiRemovedBan); }
private void Game_HudUnlocks(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudUnlocks", isEnabled); }
private void Game_TextChatSpamTriggerCount(FrostbiteClient sender, int limit) { InvokeOnAllEnabled("OnTextChatSpamTriggerCount", limit); }
private void Game_BuddyOutline(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnBuddyOutline", isEnabled); }
private void Game_HudBuddyInfo(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudBuddyInfo", isEnabled); }
private void Game_SquadIsPrivate(FrostbiteClient sender, int teamId, int squadId, bool isPrivate) { InvokeOnAllEnabled("OnSquadIsPrivate", teamId, squadId, isPrivate); }
private void Game_AllUnlocksUnlocked(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnAllUnlocksUnlocked", isEnabled); }
private void Game_SquadListPlayers(FrostbiteClient sender, int teamId, int squadId, int playerCount, List<string> playersInSquad) { InvokeOnAllEnabled("OnSquadListPlayers", teamId, squadId, playerCount, playersInSquad); }
private void Game_SquadListActive(FrostbiteClient sender, int teamId, int squadCount, List<int> squadList) { InvokeOnAllEnabled("OnSquadListActive", teamId, squadCount, squadList); }
private void Game_SquadLeader(FrostbiteClient sender, int teamId, int squadId, string soldierName) { InvokeOnAllEnabled("OnSquadLeader", teamId, squadId, soldierName); }
private void Game_HudObiturary(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudObiturary", isEnabled); }
private void Game_HudClassAbility(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudClassAbility", isEnabled); }
private void Game_HudPointsTracker(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudPointsTracker", isEnabled); }
private void Game_HudCrosshair(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnCrosshair", isEnabled); InvokeOnAllEnabled("OnHudCrosshair", isEnabled); }
private void Game_Playlist(FrostbiteClient sender, string playlist) { InvokeOnAllEnabled("OnPlaylistSet", playlist); InvokeOnAllEnabled("OnPlaylist", playlist); }
private void Game_HudEnemyTag(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudEnemyTag", isEnabled); }
private void Game_TextChatSpamCoolDownTime(FrostbiteClient sender, int limit) { InvokeOnAllEnabled("OnTextChatSpamCoolDownTime", limit); }
private void Game_HudExplosiveIcons(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudExplosiveIcons", isEnabled); }
private void m_prcClient_BanListAdd(FrostbiteClient sender, CBanInfo cbiAddedBan) { InvokeOnAllEnabled("OnBanAdded", cbiAddedBan); }
private void Game_HudGameMode(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudGameMode", isEnabled); }
private void m_prcClient_BanListClear(FrostbiteClient sender) { InvokeOnAllEnabled("OnBanListClear"); }
private void Game_HudHealthAmmo(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudHealthAmmo", isEnabled); }
private void Game_TextChatModerationListSave(FrostbiteClient sender) { InvokeOnAllEnabled("OnTextChatModerationSave"); }
private void Game_HudMinimap(FrostbiteClient sender, bool isEnabled) { InvokeOnAllEnabled("OnHudMinimap", isEnabled); }
private void Game_ServerInfo(FrostbiteClient sender, CServerInfo csiServerInfo) { this.UpdateConnections(); }
private void Game_PlayerIsAlive(FrostbiteClient sender, string soldierName, bool isAlive) { InvokeOnAllEnabled("OnPlayerIsAlive", soldierName, isAlive); }