示例#1
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 private void Game_PlayerPingedByAdmin(FrostbiteClient sender, string soldierName, int ping) {
     InvokeOnAllEnabled("OnPlayerPingedByAdmin", soldierName, ping);
 }
示例#2
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 private void Game_TextChatModerationListClear(FrostbiteClient sender) {
     InvokeOnAllEnabled("OnTextChatModerationClear");
 }
示例#3
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 private void Game_TextChatModerationListAddPlayer(FrostbiteClient sender, TextChatModerationEntry playerEntry) {
     InvokeOnAllEnabled("OnTextChatModerationAddPlayer", playerEntry);
 }
示例#4
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 private void Game_TextChatModerationMode(FrostbiteClient sender, ServerModerationModeType mode) {
     InvokeOnAllEnabled("OnTextChatModerationMode", mode);
 }
示例#5
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 private void m_prcClient_BanListRemove(FrostbiteClient sender, CBanInfo cbiRemovedBan) {
     InvokeOnAllEnabled("OnBanRemoved", cbiRemovedBan);
 }
示例#6
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 private void Game_HudUnlocks(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudUnlocks", isEnabled);
 }
示例#7
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 private void Game_TextChatSpamTriggerCount(FrostbiteClient sender, int limit) {
     InvokeOnAllEnabled("OnTextChatSpamTriggerCount", limit);
 }
示例#8
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 private void Game_BuddyOutline(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnBuddyOutline", isEnabled);
 }
示例#9
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 private void Game_HudBuddyInfo(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudBuddyInfo", isEnabled);
 }
示例#10
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 private void Game_SquadIsPrivate(FrostbiteClient sender, int teamId, int squadId, bool isPrivate) {
     InvokeOnAllEnabled("OnSquadIsPrivate", teamId, squadId, isPrivate);
 }
示例#11
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 private void Game_AllUnlocksUnlocked(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnAllUnlocksUnlocked", isEnabled);
 }
示例#12
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 private void Game_SquadListPlayers(FrostbiteClient sender, int teamId, int squadId, int playerCount, List<string> playersInSquad) {
     InvokeOnAllEnabled("OnSquadListPlayers", teamId, squadId, playerCount, playersInSquad);
 }
示例#13
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 private void Game_SquadListActive(FrostbiteClient sender, int teamId, int squadCount, List<int> squadList) {
     InvokeOnAllEnabled("OnSquadListActive", teamId, squadCount, squadList);
 }
示例#14
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 private void Game_SquadLeader(FrostbiteClient sender, int teamId, int squadId, string soldierName) {
     InvokeOnAllEnabled("OnSquadLeader", teamId, squadId, soldierName);
 }
示例#15
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 private void Game_HudObiturary(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudObiturary", isEnabled);
 }
示例#16
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 private void Game_HudClassAbility(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudClassAbility", isEnabled);
 }
示例#17
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 private void Game_HudPointsTracker(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudPointsTracker", isEnabled);
 }
示例#18
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 private void Game_HudCrosshair(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnCrosshair", isEnabled);
     InvokeOnAllEnabled("OnHudCrosshair", isEnabled);
 }
示例#19
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 private void Game_Playlist(FrostbiteClient sender, string playlist) {
     InvokeOnAllEnabled("OnPlaylistSet", playlist);
     InvokeOnAllEnabled("OnPlaylist", playlist);
 }
示例#20
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 private void Game_HudEnemyTag(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudEnemyTag", isEnabled);
 }
示例#21
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 private void Game_TextChatSpamCoolDownTime(FrostbiteClient sender, int limit) {
     InvokeOnAllEnabled("OnTextChatSpamCoolDownTime", limit);
 }
示例#22
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 private void Game_HudExplosiveIcons(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudExplosiveIcons", isEnabled);
 }
示例#23
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 private void m_prcClient_BanListAdd(FrostbiteClient sender, CBanInfo cbiAddedBan) {
     InvokeOnAllEnabled("OnBanAdded", cbiAddedBan);
 }
示例#24
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 private void Game_HudGameMode(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudGameMode", isEnabled);
 }
示例#25
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 private void m_prcClient_BanListClear(FrostbiteClient sender) {
     InvokeOnAllEnabled("OnBanListClear");
 }
示例#26
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 private void Game_HudHealthAmmo(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudHealthAmmo", isEnabled);
 }
示例#27
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 private void Game_TextChatModerationListSave(FrostbiteClient sender) {
     InvokeOnAllEnabled("OnTextChatModerationSave");
 }
示例#28
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 private void Game_HudMinimap(FrostbiteClient sender, bool isEnabled) {
     InvokeOnAllEnabled("OnHudMinimap", isEnabled);
 }
示例#29
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 private void Game_ServerInfo(FrostbiteClient sender, CServerInfo csiServerInfo) {
     this.UpdateConnections();
 }
示例#30
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 private void Game_PlayerIsAlive(FrostbiteClient sender, string soldierName, bool isAlive) {
     InvokeOnAllEnabled("OnPlayerIsAlive", soldierName, isAlive);
 }