public override void HandleInput(InputState input, GameTime gameTime)
 {
     base.HandleInput(input, gameTime);
     if (input.IsPauseButtonPressed())
     {
         screenManager.AddScreen(new PauseScreen());
     }
     if (input.IsInGameMenuButtonPressed())
     { screenManager.AddScreen(new InGameMenuScreen()); }
     if (input.IsInGameEscapeButtonPressed())
     { LoadingScreen.Load(ScreenManager, new MainMenuScreen()); }
     player.HandleInput(input, gameTime);
     CheckForCollision();
     HandleScrolling();
 }