示例#1
0
        //播放录屏
        private void RecordPlaying(float currentTime)
        {
            if (tempRis == null)
            {
                return;
            }
            if (recordUpdate >= tempRis.Count)
            {
                recordPlay = false;
                tmpElement = null;
                return;
            }

            if (tmpElement == null)
            {
                tmpElement = tempRis[recordUpdate];
            }

            while (currentTime > tmpElement.slideTime)
            {
                try
                {
                    DoRecordAction(tmpElement);
                }
                catch (Exception e)
                {
                    Debug.Log(tmpElement.ra);
                    Debug.Log(tmpElement.raParams);
                    Debug.Log(e.Message);
                    Debug.Log(e.StackTrace);
                }

                //前进至下一次记录
                recordUpdate++;
                if (recordUpdate == tempRis.Count)
                {
                    recordPlay = false;
                    break;
                }
                tmpElement = tempRis[recordUpdate];
            }
        }
示例#2
0
        /// <summary>
        /// 回放录制的动作
        /// </summary>
        /// <param name="item"></param>
        public void DoRecordAction(RecordItem item)
        {
            switch (item.ra)
            {
            case RecordAction.camPos:
                MainCam.transform.position = PublicTools.Str2Vector3(item.raParams);
                break;

            case RecordAction.cpRot:
                emptyBox.transform.rotation = Quaternion.Euler(PublicTools.Str2Vector3(item.raParams));
                break;

            case RecordAction.cancleSelect:
                SceneModels.instance.CancleSelect();
                break;

            case RecordAction.ChangeLayer:
                GameObject.Find("RightMenuManager").transform.Find(item.raParams).GetComponent <RightMenuItem>().ChangeLayer();
                break;

            case RecordAction.Choose:
                SceneModels.instance.ChooseModelByName(item.raParams);
                break;

            case RecordAction.Fade:
                SceneModels.instance.Fade();
                break;

            case RecordAction.FadeOthers:
                SceneModels.instance.FadeOthers();
                break;

            case RecordAction.Hide:
                SceneModels.instance.Hide();
                break;

            case RecordAction.HideOthers:
                SceneModels.instance.HideOthers();
                break;

            case RecordAction.reset:
                Camera.main.GetComponent <XT_AllButton>().ResetBtn.GetComponent <Button>().onClick.Invoke();
                break;

            case RecordAction.Show:
                if (item.raParams != null && item.raParams != "")
                {
                    SceneModels.instance.Show(item.raParams);
                }
                else
                {
                    SceneModels.instance.Show();
                }
                break;

            case RecordAction.ShowAll:
                SceneModels.instance.ShowAll();
                break;

            case RecordAction.ShowOthers:
                SceneModels.instance.ShowOthers();
                break;

            case RecordAction.Splite:
                SceneModels.instance.SplitModel(item.raParams);
                break;

            case RecordAction.toggleMs:
                if (item.raParams.ToLower() == "true")
                {
                    SceneModels.instance.set_Multi_Selection(true);
                }
                else
                {
                    SceneModels.instance.set_Multi_Selection(false);
                }
                break;

            case RecordAction.toggleSp:
                if (item.raParams.ToLower() == "true")
                {
                    SceneModels.instance.set_Split_mode(true);
                }
                else
                {
                    SceneModels.instance.set_Split_mode(false);
                }
                break;

            default:
                break;
            }
        }