/// <summary> /// send a static rpc to all players in this room /// </summary> /// <param name="rpcId"></param> /// <param name="args"></param> public void PlayerRpc(byte rpcId, params object[] args) { var size = 0; foreach (var arg in args) { if (arg == null) { throw new NullReferenceException("Cannot serialize null value"); } size += Serializer.SizeOf(arg); } var msg = Player.StartMessage(this, rpcId, ReliabilityMode.Ordered, size); foreach (var arg in args) { Serializer.Serialize(arg, msg); } SendToPlayers(msg, ReliabilityMode.Ordered); }