public static void SaveRawMap(MySql database, string mapID, RawMap rawMap) { bool localTransaction = false; if (database.IsTransactionActive == false) { database.BeginTransaction(); localTransaction = true; } // Delete old map, if it exists DeleteMap(database, mapID); // Save map general information database.UpdateOrInsert("map_general", new IDataColumn[] { database.CreateColumn(false, "MapID", mapID), database.CreateColumn(false, "Revision", rawMap.Revision.ToString()), database.CreateColumn(false, "MaxX", rawMap.MaxX.ToString()), database.CreateColumn(false, "MaxY", rawMap.MaxY.ToString()) }); // Save map data database.UpdateOrInsert("map_data", new IDataColumn[] { database.CreateColumn(false, "MapID", mapID), database.CreateColumn(false, "Name", rawMap.Name), database.CreateColumn(false, "Moral", rawMap.Moral.ToString()), database.CreateColumn(false, "Music", rawMap.Music), database.CreateColumn(false, "Indoors", rawMap.Indoors.ToIntString()), database.CreateColumn(false, "Weather", rawMap.Weather.ToString()), database.CreateColumn(false, "Darkness", rawMap.Darkness.ToString()), database.CreateColumn(false, "HungerEnabled", rawMap.HungerEnabled.ToIntString()), database.CreateColumn(false, "RecruitmentEnabled", rawMap.RecruitEnabled.ToIntString()), database.CreateColumn(false, "ExpEnabled", rawMap.ExpEnabled.ToIntString()), database.CreateColumn(false, "TimeLimit", rawMap.TimeLimit.ToString()), database.CreateColumn(false, "MinNpcs", rawMap.MinNpcs.ToString()), database.CreateColumn(false, "MaxNpcs", rawMap.MaxNpcs.ToString()), database.CreateColumn(false, "NpcSpawnTime", rawMap.NpcSpawnTime.ToString()) }); // Save map switchovers database.UpdateOrInsert("map_switchovers", new IDataColumn[] { database.CreateColumn(false, "MapID", mapID), database.CreateColumn(false, "UpMap", rawMap.Up.ToString()), database.CreateColumn(false, "DownMap", rawMap.Down.ToString()), database.CreateColumn(false, "LeftMap", rawMap.Left.ToString()), database.CreateColumn(false, "RightMap", rawMap.Right.ToString()) }); // Save map npc presets MultiRowInsert multiRowInsert = new MultiRowInsert(database, "map_npcs", "MapID", "Slot", "Number", "SpawnX", "SpawnY", "MinLevel", "MaxLevel", "AppearanceRate", "StartStatus", "StartStatusCounter", "StartStatusChance"); if (rawMap.Npc.Count > 0) { for (int i = 0; i < rawMap.Npc.Count; i++) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i, rawMap.Npc[i].NpcNum, rawMap.Npc[i].SpawnX, rawMap.Npc[i].SpawnY, rawMap.Npc[i].MinLevel, rawMap.Npc[i].MaxLevel, rawMap.Npc[i].AppearanceRate, rawMap.Npc[i].StartStatus, rawMap.Npc[i].StartStatusCounter, rawMap.Npc[i].StartStatusChance); multiRowInsert.AddRowClosing(); } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); } // Save map tiles multiRowInsert.UpdateParameters("map_tiles", new string[] {"MapID", "X", "Y", "Ground", "GroundAnim", "Mask", "MaskAnim", "Mask2", "Mask2Anim", "Fringe", "FringeAnim", "Fringe2", "Fringe2Anim", "Type", "Data1", "Data2", "Data3", "String1", "String2", "String3", "Light", "GroundTileset", "GroundAnimTileset", "MaskTileset", "MaskAnimTileset", "Mask2Tileset", "Mask2AnimTileset", "FringeTileset", "FringeAnimTileset", "Fringe2Tileset", "Fringe2AnimTileset" }); for (int x = 0; x <= rawMap.MaxX; x++) { for (int y = 0; y <= rawMap.MaxY; y++) { if (rawMap.Tile[x, y] == null) { rawMap.Tile[x, y] = new Tile(); } multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(x, y); Tile tile = rawMap.Tile[x, y]; multiRowInsert.AddColumnData(tile.Ground, tile.GroundAnim, tile.Mask, tile.Anim, tile.Mask2, tile.M2Anim, tile.Fringe, tile.FAnim, tile.Fringe2, tile.F2Anim, tile.Type, tile.Data1, tile.Data2, tile.Data3); multiRowInsert.AddColumnData(tile.String1, tile.String2, tile.String3); multiRowInsert.AddColumnData(tile.RDungeonMapValue, tile.GroundSet, tile.GroundAnimSet, tile.MaskSet, tile.AnimSet, tile.Mask2Set, tile.M2AnimSet, tile.FringeSet, tile.FAnimSet, tile.Fringe2Set, tile.F2AnimSet); multiRowInsert.AddRowClosing(); } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); if (localTransaction) { database.EndTransaction(); } }
public static void SavePlayerBankUpdates(MySql database, string charID, ListPair<int, Characters.InventoryItem> updateList) { MultiRowInsert multiRowInsert = new MultiRowInsert(database, "bank", "CharID", "ItemSlot", "ItemNum", "Amount", "Sticky", "Tag"); for (int i = 0; i < updateList.Count; i++) { Characters.InventoryItem invItem = updateList.ValueByIndex(i); multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(charID); multiRowInsert.AddColumnData(updateList.KeyByIndex(i), invItem.Num, invItem.Amount); multiRowInsert.AddColumnData(invItem.Sticky.ToIntString(), invItem.Tag); multiRowInsert.AddRowClosing(); } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); }
public static void SaveMapDump(MySql database, string mapID, MapDump mapDump) { mapID = database.VerifyValueString(mapID); bool localTransaction = false; if (database.IsTransactionActive == false) { database.BeginTransaction(); localTransaction = true; } SaveRawMap(database, mapID, mapDump); // Save map state data database.UpdateOrInsert("mapstate_data", new IDataColumn[] { database.CreateColumn(false, "MapID", mapID), database.CreateColumn(false, "ActivationTime", mapDump.ActivationTime.ToString()), database.CreateColumn(false, "ProcessingPaused", mapDump.ProcessingPaused.ToIntString()), database.CreateColumn(false, "SpawnMarker", mapDump.SpawnMarker.ToString()), database.CreateColumn(false, "NpcSpawnWait", mapDump.NpcSpawnWait.ToString()), database.CreateColumn(false, "TempChange", mapDump.TempChange.ToIntString()), database.CreateColumn(false, "CurrentWeather", mapDump.CurrentWeather.ToString()) }); // Save active item data MultiRowInsert multiRowInsert = new MultiRowInsert(database, "mapstate_activeitem", "MapID", "Slot", "Number", "Value", "Sticky", "Tag", "Hidden", "X", "Y", "TimeRemaining", "ItemOwner"); for (int i = 0; i < mapDump.ActiveItem.Length; i++) { if (mapDump.ActiveItem[i].Num > 0) { MapItem item = mapDump.ActiveItem[i]; multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i, item.Num, item.Value); multiRowInsert.AddColumnData(item.Sticky.ToIntString(), item.Tag, item.Hidden.ToIntString()); multiRowInsert.AddColumnData(item.X, item.Y, item.TimeRemaining); multiRowInsert.AddColumnData(item.PlayerFor); multiRowInsert.AddRowClosing(); } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npcs multiRowInsert.UpdateParameters("mapstate_activenpc_data", new string[] {"MapID", "MapNpcSlot", "Name", "Shiny", "Form", "Level", "NpcNumber", "Sex", "AttackTimer", "PauseTimer", "StatusAilment", "StatusAilmentCounter", "HPStepCounter", "Target" }); for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { MapNpc npc = mapDump.ActiveNpc[i]; if (mapDump.ActiveNpc[i].Num > 0) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i); multiRowInsert.AddColumnData(npc.Name, npc.Shiny.ToString()); multiRowInsert.AddColumnData(npc.Form, npc.Level, npc.Num, (int)npc.Sex); multiRowInsert.AddColumnData(npc.AttackTimer, npc.PauseTimer, (int)npc.StatusAilment, npc.StatusAilmentCounter, npc.HPStepCounter); multiRowInsert.AddColumnData(npc.Target); multiRowInsert.AddRowClosing(); } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npc held items multiRowInsert.UpdateParameters("mapstate_activenpc_helditem", new string[] {"MapID", "MapNpcSlot", "ItemNumber", "Amount", "Sticky", "Tag" }); for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { MapNpc npc = mapDump.ActiveNpc[i]; if (mapDump.ActiveNpc[i].Num > 0 && mapDump.ActiveNpc[i].HeldItem.Num > 0) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i); //multiRowInsert.AddColumnData(npc.ItemActive.ToIntString()); //if (npc.HeldItem != null) { // The npc is holding an item - save the held item information multiRowInsert.AddColumnData(npc.HeldItem.Num, npc.HeldItem.Amount); multiRowInsert.AddColumnData(npc.HeldItem.Sticky.ToIntString(), npc.HeldItem.Tag); //} else { // The npc is not holding an item! Save default information // multiRowInsert.AddColumnData(-1, 0, 0); // multiRowInsert.AddColumnData(""); //} multiRowInsert.AddRowClosing(); } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npc locations multiRowInsert.UpdateParameters("mapstate_activenpc_location", new string[] { "MapID", "MapNpcSlot", "X", "Y", "Direction" }); for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { MapNpc npc = mapDump.ActiveNpc[i]; if (mapDump.ActiveNpc[i].Num > 0) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i); multiRowInsert.AddColumnData(npc.X, npc.Y, (int)npc.Direction); multiRowInsert.AddRowClosing(); } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npc stats multiRowInsert.UpdateParameters("mapstate_activenpc_stats", new string[] { "MapID", "MapNpcSlot", "IQ", "HP", "HPRemainder", "MaxHPBonus", "AtkBonus", "DefBonus", "SpdBonus", "SpclAtkBonus", "SpclDefBonus", "AttackBuff", "DefenseBuff", "SpAtkBuff", "SpDefBuff", "SpeedBuff", "AccuracyBuff", "EvasionBuff" }); for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { MapNpc npc = mapDump.ActiveNpc[i]; if (mapDump.ActiveNpc[i].Num > 0) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i); multiRowInsert.AddColumnData(npc.IQ, npc.HP, npc.HPRemainder, npc.MaxHPBonus, npc.AtkBonus, npc.DefBonus, npc.SpdBonus, npc.SpclAtkBonus, npc.SpclDefBonus, npc.AttackBuff, npc.DefenseBuff, npc.SpAtkBuff, npc.SpDefBuff, npc.SpeedBuff, npc.AccuracyBuff, npc.EvasionBuff); multiRowInsert.AddRowClosing(); } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npc moves multiRowInsert.UpdateParameters("mapstate_activenpc_moves", new string[] { "MapID", "MapNpcSlot", "MoveSlot", "CurrentPP", "MaxPP", "MoveNum" }); for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { MapNpc npc = mapDump.ActiveNpc[i]; if (mapDump.ActiveNpc[i].Num > 0) { for (int n = 0; n < npc.Moves.Length; n++) { if (npc.Moves[n].MoveNum > 0) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i, n); multiRowInsert.AddColumnData(npc.Moves[n].CurrentPP, npc.Moves[n].MaxPP, npc.Moves[n].MoveNum); //multiRowInsert.AddColumnData(npc.Moves[n].Sealed.ToIntString()); multiRowInsert.AddRowClosing(); } } } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npc mobility //multiRowInsert.UpdateParameters("mapstate_activenpc_mobility", new string[] { "MapID", "MapNpcSlot", "MobilitySlot", "Mobile" }); //for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { // MapNpc npc = mapDump.ActiveNpc[i]; // for (int n = 0; n < npc.Mobility.Length; n++) { // multiRowInsert.AddRowOpening(); // multiRowInsert.AddColumnData(mapID); // multiRowInsert.AddColumnData(i, n); // multiRowInsert.AddColumnData(npc.Mobility[n].ToIntString()); // multiRowInsert.AddRowClosing(); // } //} //database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save active npc volatile status multiRowInsert.UpdateParameters("mapstate_activenpc_volatilestatus", new string[] { "MapID", "MapNpcSlot", "StatusIndex", "Name", "Emoticon", "Counter", "Tag" }); for (int i = 0; i < mapDump.ActiveNpc.Length; i++) { MapNpc npc = mapDump.ActiveNpc[i]; if (mapDump.ActiveNpc[i].Num > 0) { for (int n = 0; n < npc.VolatileStatus.Count; n++) { multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i, n); multiRowInsert.AddColumnData(npc.VolatileStatus[n].Name); multiRowInsert.AddColumnData(npc.VolatileStatus[n].Emoticon); multiRowInsert.AddColumnData(npc.VolatileStatus[n].Counter); multiRowInsert.AddColumnData(npc.VolatileStatus[n].Tag); multiRowInsert.AddRowClosing(); } } } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); // Save map status multiRowInsert.UpdateParameters("mapstate_mapstatus", new string[] { "MapID", "StatusIndex", "Name", "Tag", "GraphicEffect", "Counter" }); for (int i = 0; i < mapDump.TempStatus.Count; i++) { MapStatus status = mapDump.TempStatus[i]; multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(mapID); multiRowInsert.AddColumnData(i); multiRowInsert.AddColumnData(status.Name); multiRowInsert.AddColumnData(status.Tag); multiRowInsert.AddColumnData(status.GraphicEffect); multiRowInsert.AddColumnData(status.Counter); multiRowInsert.AddRowClosing(); } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); if (localTransaction) { database.EndTransaction(); } }
public static void SavePlayerBank(MySql database, PlayerData playerData) { database.ExecuteNonQuery("DELETE FROM bank WHERE CharID = \'" + playerData.CharID + "\' " + "AND ItemSlot > " + (playerData.MaxBank)); MultiRowInsert multiRowInsert = new MultiRowInsert(database, "bank", "CharID", "ItemSlot", "ItemNum", "Amount", "Sticky", "Tag"); for (int i = 0; i < playerData.Bank.Count; i++) { Characters.InventoryItem invItem = playerData.Bank.ValueByIndex(i); multiRowInsert.AddRowOpening(); multiRowInsert.AddColumnData(playerData.CharID); multiRowInsert.AddColumnData(playerData.Bank.KeyByIndex(i), invItem.Num, invItem.Amount); multiRowInsert.AddColumnData(invItem.Sticky.ToIntString(), invItem.Tag); multiRowInsert.AddRowClosing(); } database.ExecuteNonQuery(multiRowInsert.GetSqlQuery()); }