private void end() { if (z == null) { return; } if (_wantCompress) { _z.EndDeflate(); } else { _z.EndInflate(); } _z = null; }
private void _PerpetualWriterMethod(object state) { TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod START"); try { do { // wait for the next session TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch _sessionReset.WaitOne(begin) PWM"); _sessionReset.WaitOne(); TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch _sessionReset.WaitOne(done) PWM"); if (_isDisposed) { break; } TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch _sessionReset.Reset() PWM"); _sessionReset.Reset(); // repeatedly write buffers as they become ready WorkItem workitem = null; PMDCP.Compression.Zlib.CRC32 c = new PMDCP.Compression.Zlib.CRC32(); do { workitem = _pool[_nextToWrite % _pc]; lock (workitem) { if (_noMoreInputForThisSegment) { TraceOutput(TraceBits.Write, "Write drain wi({0}) stat({1}) canuse({2}) cba({3})", workitem.index, workitem.status, (workitem.status == (int)WorkItem.Status.Compressed), workitem.compressedBytesAvailable); } do { if (workitem.status == (int)WorkItem.Status.Compressed) { TraceOutput(TraceBits.WriteBegin, "Write begin wi({0}) stat({1}) cba({2})", workitem.index, workitem.status, workitem.compressedBytesAvailable); workitem.status = (int)WorkItem.Status.Writing; _outStream.Write(workitem.compressed, 0, workitem.compressedBytesAvailable); c.Combine(workitem.crc, workitem.inputBytesAvailable); _totalBytesProcessed += workitem.inputBytesAvailable; _nextToWrite++; workitem.inputBytesAvailable = 0; workitem.status = (int)WorkItem.Status.Done; TraceOutput(TraceBits.WriteDone, "Write done wi({0}) stat({1}) cba({2})", workitem.index, workitem.status, workitem.compressedBytesAvailable); Monitor.Pulse(workitem); break; } else { int wcycles = 0; // I've locked a workitem I cannot use. // Therefore, wake someone else up, and then release the lock. while (workitem.status != (int)WorkItem.Status.Compressed) { TraceOutput(TraceBits.WriteWait, "Write waiting wi({0}) stat({1}) nw({2}) nf({3}) nomore({4})", workitem.index, workitem.status, _nextToWrite, _nextToFill, _noMoreInputForThisSegment); if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill) { break; } wcycles++; // wake up someone else Monitor.Pulse(workitem); // release and wait Monitor.Wait(workitem); if (workitem.status == (int)WorkItem.Status.Compressed) { TraceOutput(TraceBits.WriteWait, "Write A-OK wi({0}) stat({1}) iba({2}) cba({3}) cyc({4})", workitem.index, workitem.status, workitem.inputBytesAvailable, workitem.compressedBytesAvailable, wcycles); } } if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill) { break; } } }while (true); } if (_noMoreInputForThisSegment) { TraceOutput(TraceBits.Write, "Write nomore nw({0}) nf({1}) break({2})", _nextToWrite, _nextToFill, (_nextToWrite == _nextToFill)); } if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill) { break; } } while (true); // Finish: // After writing a series of buffers, closing each one with // Flush.Sync, we now write the final one as Flush.Finish, and // then stop. byte[] buffer = new byte[128]; ZlibCodec compressor = new ZlibCodec(); int rc = compressor.InitializeDeflate(_compressLevel, false); compressor.InputBuffer = null; compressor.NextIn = 0; compressor.AvailableBytesIn = 0; compressor.OutputBuffer = buffer; compressor.NextOut = 0; compressor.AvailableBytesOut = buffer.Length; rc = compressor.Deflate(FlushType.Finish); if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) { throw new Exception("deflating: " + compressor.Message); } if (buffer.Length - compressor.AvailableBytesOut > 0) { TraceOutput(TraceBits.WriteBegin, "Write begin flush bytes({0})", buffer.Length - compressor.AvailableBytesOut); _outStream.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); TraceOutput(TraceBits.WriteBegin, "Write done flush"); } compressor.EndDeflate(); _Crc32 = c.Crc32Result; // signal that writing is complete: TraceOutput(TraceBits.Synch, "Synch _writingDone.Set() PWM"); _writingDone.Set(); }while (true); } catch (System.Exception exc1) { lock (_eLock) { // expose the exception to the main thread if (_pendingException != null) { _pendingException = exc1; } } } TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod FINIS"); }
private void _PerpetualWriterMethod(object state) { TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod START"); try { do { // wait for the next session TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch _sessionReset.WaitOne(begin) PWM"); _sessionReset.WaitOne(); TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch _sessionReset.WaitOne(done) PWM"); if (_isDisposed) break; TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch _sessionReset.Reset() PWM"); _sessionReset.Reset(); // repeatedly write buffers as they become ready WorkItem workitem = null; PMDCP.Compression.Zlib.CRC32 c= new PMDCP.Compression.Zlib.CRC32(); do { workitem = _pool[_nextToWrite % _pc]; lock(workitem) { if (_noMoreInputForThisSegment) TraceOutput(TraceBits.Write, "Write drain wi({0}) stat({1}) canuse({2}) cba({3})", workitem.index, workitem.status, (workitem.status == (int)WorkItem.Status.Compressed), workitem.compressedBytesAvailable); do { if (workitem.status == (int)WorkItem.Status.Compressed) { TraceOutput(TraceBits.WriteBegin, "Write begin wi({0}) stat({1}) cba({2})", workitem.index, workitem.status, workitem.compressedBytesAvailable); workitem.status = (int)WorkItem.Status.Writing; _outStream.Write(workitem.compressed, 0, workitem.compressedBytesAvailable); c.Combine(workitem.crc, workitem.inputBytesAvailable); _totalBytesProcessed += workitem.inputBytesAvailable; _nextToWrite++; workitem.inputBytesAvailable= 0; workitem.status = (int)WorkItem.Status.Done; TraceOutput(TraceBits.WriteDone, "Write done wi({0}) stat({1}) cba({2})", workitem.index, workitem.status, workitem.compressedBytesAvailable); Monitor.Pulse(workitem); break; } else { int wcycles = 0; // I've locked a workitem I cannot use. // Therefore, wake someone else up, and then release the lock. while (workitem.status != (int)WorkItem.Status.Compressed) { TraceOutput(TraceBits.WriteWait, "Write waiting wi({0}) stat({1}) nw({2}) nf({3}) nomore({4})", workitem.index, workitem.status, _nextToWrite, _nextToFill, _noMoreInputForThisSegment ); if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill) break; wcycles++; // wake up someone else Monitor.Pulse(workitem); // release and wait Monitor.Wait(workitem); if (workitem.status == (int)WorkItem.Status.Compressed) TraceOutput(TraceBits.WriteWait, "Write A-OK wi({0}) stat({1}) iba({2}) cba({3}) cyc({4})", workitem.index, workitem.status, workitem.inputBytesAvailable, workitem.compressedBytesAvailable, wcycles); } if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill) break; } } while (true); } if (_noMoreInputForThisSegment) TraceOutput(TraceBits.Write, "Write nomore nw({0}) nf({1}) break({2})", _nextToWrite, _nextToFill, (_nextToWrite == _nextToFill)); if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill) break; } while (true); // Finish: // After writing a series of buffers, closing each one with // Flush.Sync, we now write the final one as Flush.Finish, and // then stop. byte[] buffer = new byte[128]; ZlibCodec compressor = new ZlibCodec(); int rc = compressor.InitializeDeflate(_compressLevel, false); compressor.InputBuffer = null; compressor.NextIn = 0; compressor.AvailableBytesIn = 0; compressor.OutputBuffer = buffer; compressor.NextOut = 0; compressor.AvailableBytesOut = buffer.Length; rc = compressor.Deflate(FlushType.Finish); if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK) throw new Exception("deflating: " + compressor.Message); if (buffer.Length - compressor.AvailableBytesOut > 0) { TraceOutput(TraceBits.WriteBegin, "Write begin flush bytes({0})", buffer.Length - compressor.AvailableBytesOut); _outStream.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut); TraceOutput(TraceBits.WriteBegin, "Write done flush"); } compressor.EndDeflate(); _Crc32 = c.Crc32Result; // signal that writing is complete: TraceOutput(TraceBits.Synch, "Synch _writingDone.Set() PWM"); _writingDone.Set(); } while (true); } catch (System.Exception exc1) { lock(_eLock) { // expose the exception to the main thread if (_pendingException!=null) _pendingException = exc1; } } TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod FINIS"); }