/// <summary> /// Uncompress a DEFLATE'd byte array into a single string. /// </summary> /// /// <seealso cref="DeflateStream.CompressString(String)"/> /// <seealso cref="DeflateStream.UncompressBuffer(byte[])"/> /// /// <param name="compressed"> /// A buffer containing GZIP-compressed data. /// </param> /// /// <returns>The uncompressed string</returns> public static String UncompressString(byte[] compressed) { using (var input = new System.IO.MemoryStream(compressed)) { System.IO.Stream decompressor = new DeflateStream(input, CompressionMode.Decompress); return ZlibBaseStream.UncompressString(compressed, decompressor); } }
/// <summary> /// Compress a string into a byte array using DEFLATE. /// </summary> /// /// <remarks> /// Uncompress it with <see cref="DeflateStream.UncompressString(byte[])"/>. /// </remarks> /// /// <seealso cref="DeflateStream.UncompressString(byte[])"/> /// <seealso cref="DeflateStream.CompressBuffer(byte[])"/> /// /// <param name="s"> /// A string to compress. The string will first be encoded /// using UTF8, then compressed. /// </param> /// /// <returns>The string in compressed form</returns> public static byte[] CompressString(String s) { using (var ms = new System.IO.MemoryStream()) { System.IO.Stream compressor = new DeflateStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression); ZlibBaseStream.CompressString(s, compressor); return ms.ToArray(); } }