public override void Init() { base.Init(); Stage = UITool.FindUIGameObject("StageList").GetComponent <Dropdown>(); m_GameObjects = new List <GameObject>(); map = new List <Dictionary <int, LevelUnitStates> >(Stage.options.Count); map.Add(new Dictionary <int, LevelUnitStates>()); map.Add(new Dictionary <int, LevelUnitStates>()); map.Add(new Dictionary <int, LevelUnitStates>()); }