public static Offset <PKHeX_Raid_Plugin.NestHoleDistributionEncounter8> CreateNestHoleDistributionEncounter8(FlatBufferBuilder builder, uint EntryIndex = 0, uint Species = 0, uint AltForm = 0, uint Level = 0, ushort DynamaxLevel = 0, uint Field_05 = 0, uint Field_06 = 0, uint Field_07 = 0, uint Field_08 = 0, uint Field_09 = 0, uint Field_0A = 0, sbyte Ability = 0, bool IsGigantamax = false, ulong DropTableID = 0, ulong BonusTableID = 0, VectorOffset ProbabilitiesOffset = default(VectorOffset), sbyte Gender = 0, sbyte FlawlessIVs = 0, sbyte ShinyForced = 0, sbyte Field_13 = 0, sbyte Field_14 = 0, sbyte Nature = 0, uint Field_16 = 0, uint Move0 = 0, uint Move1 = 0, uint Move2 = 0, uint Move3 = 0, float DynamaxBoost = 0.0f, uint Field_1C = 0, uint Field_1D = 0, uint Field_1E = 0, uint Field_1F = 0, uint Field_20 = 0, uint Field_21 = 0, uint Field_22 = 0, uint Field_23 = 0, uint Field_24 = 0) { builder.StartTable(37); NestHoleDistributionEncounter8.AddBonusTableID(builder, BonusTableID); NestHoleDistributionEncounter8.AddDropTableID(builder, DropTableID); NestHoleDistributionEncounter8.AddField24(builder, Field_24); NestHoleDistributionEncounter8.AddField23(builder, Field_23); NestHoleDistributionEncounter8.AddField22(builder, Field_22); NestHoleDistributionEncounter8.AddField21(builder, Field_21); NestHoleDistributionEncounter8.AddField20(builder, Field_20); NestHoleDistributionEncounter8.AddField1F(builder, Field_1F); NestHoleDistributionEncounter8.AddField1E(builder, Field_1E); NestHoleDistributionEncounter8.AddField1D(builder, Field_1D); NestHoleDistributionEncounter8.AddField1C(builder, Field_1C); NestHoleDistributionEncounter8.AddDynamaxBoost(builder, DynamaxBoost); NestHoleDistributionEncounter8.AddMove3(builder, Move3); NestHoleDistributionEncounter8.AddMove2(builder, Move2); NestHoleDistributionEncounter8.AddMove1(builder, Move1); NestHoleDistributionEncounter8.AddMove0(builder, Move0); NestHoleDistributionEncounter8.AddField16(builder, Field_16); NestHoleDistributionEncounter8.AddProbabilities(builder, ProbabilitiesOffset); NestHoleDistributionEncounter8.AddField0A(builder, Field_0A); NestHoleDistributionEncounter8.AddField09(builder, Field_09); NestHoleDistributionEncounter8.AddField08(builder, Field_08); NestHoleDistributionEncounter8.AddField07(builder, Field_07); NestHoleDistributionEncounter8.AddField06(builder, Field_06); NestHoleDistributionEncounter8.AddField05(builder, Field_05); NestHoleDistributionEncounter8.AddLevel(builder, Level); NestHoleDistributionEncounter8.AddAltForm(builder, AltForm); NestHoleDistributionEncounter8.AddSpecies(builder, Species); NestHoleDistributionEncounter8.AddEntryIndex(builder, EntryIndex); NestHoleDistributionEncounter8.AddDynamaxLevel(builder, DynamaxLevel); NestHoleDistributionEncounter8.AddNature(builder, Nature); NestHoleDistributionEncounter8.AddField14(builder, Field_14); NestHoleDistributionEncounter8.AddField13(builder, Field_13); NestHoleDistributionEncounter8.AddShinyForced(builder, ShinyForced); NestHoleDistributionEncounter8.AddFlawlessIVs(builder, FlawlessIVs); NestHoleDistributionEncounter8.AddGender(builder, Gender); NestHoleDistributionEncounter8.AddIsGigantamax(builder, IsGigantamax); NestHoleDistributionEncounter8.AddAbility(builder, Ability); return(NestHoleDistributionEncounter8.EndNestHoleDistributionEncounter8(builder)); }