public bool ExportScene(ref ManagedManager pManager, string pPath) { if (!Exporter_Initialize(m_nativeExporter, pPath)) { return(false); } if (!Exporter_Export(m_nativeExporter, pManager.NativeObject)) { return(false); } return(true); }
static void Main(string[] args) { ManagedManager manager = new ManagedManager(); ManagedScene scene = new ManagedScene(manager, "test"); if (manager.ImportScene(ref scene, "E:\\u3dmodel\\ttj.FBX\0")) { Console.WriteLine(scene.GetName()); ManagedSceneNode root = scene.GetRootNode(); loopTheNodes(root); } Console.ReadLine(); }
public ManagedGeometryConverter(ManagedManager pManager) { m_nativeObject = GeometryConverter_Create(pManager.NativeObject); }
public ManagedScene(ManagedManager pManager, string pName) { m_nativeObject = Scene_Create(pManager.NativeObject, pName); }