private void UpdateThread() { while (PUBG.FindWindow("UnrealWindow", (string)null) != IntPtr.Zero) { //if (Convert.ToBoolean(GetAsyncKeyState(Module1.VK_F10) & 0x8000)) //{ // this.DroppedItemGroupArray = 0L; // this.pADroppedItemGroup = 0L; // this.pUItem = 0L; // this.Itemid = 0; // Console.ForegroundColor = ConsoleColor.DarkBlue; // Console.WriteLine("Cleared"); // Console.ForegroundColor = ConsoleColor.Black; //} //if (Convert.ToBoolean(GetAsyncKeyState(Module1.VK_F9) & 0x8000)) //{ // this._items = new ConcurrentBag<Item>(); // Console.ForegroundColor = ConsoleColor.DarkBlue; // Console.WriteLine("Cleared2"); // Console.ForegroundColor = ConsoleColor.Black; //} if (Convert.ToBoolean(GetAsyncKeyState(Module1.VK_F7) & 0x8000)) { if (farDistance) { farDistance = false; Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("Switched to short Distance Pointers"); Console.ForegroundColor = ConsoleColor.White; } else { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("Switched to long Distance Pointers"); Console.ForegroundColor = ConsoleColor.White; farDistance = true; } } //if (Convert.ToBoolean(GetAsyncKeyState(Module1.VK_F6) & 0x8000)) //{ // ulong pointer = this._client.ReadPtr(this.BaseAddress + 0x3D88F10); // ulong UWorld = this._client.ReadPtr(pointer + 0x0); //} try { // ulong UWorld = this._client.ReadPtr(this._client.ReadPtr(this.BaseAddress + 0x3d87f10)); //ulong UWorld = this._client.ReadPtr(this._client.ReadPtr(this.BaseAddress + 0x262D30)); ulong UWorld = this._client.ReadPtr(this._client.ReadPtr(this.BaseAddress + 0x3D88F10)); if ((long)UWorld != 0L) { ulong GameInstance = this._client.ReadPtr(UWorld + 320UL); if ((long)GameInstance != 0L) { ulong LocalPlayerArray = this._client.ReadPtr(GameInstance + 56UL); if ((long)LocalPlayerArray != 0L) { ulong localPlayer = this._client.ReadPtr(LocalPlayerArray); if ((long)localPlayer != 0L) { ulong PlayerController = this._client.ReadPtr(localPlayer + 48UL); if ((long)PlayerController != 0L) { ulong PlayerCameraManager = this._client.ReadPtr(PlayerController + 1096UL); if ((long)PlayerCameraManager != 0L) { this._cameraCache = this._client.ReadMemory <FCameraCacheEntry>(PlayerCameraManager + 1056UL); ulong num5 = this._client.ReadPtr(localPlayer + 88UL); if ((long)num5 != 0L) { ulong num6 = this._client.ReadPtr(num5 + 128UL); if ((long)num6 != 0L) { ulong num7 = this._client.ReadPtr(num6 + 48UL); if ((long)num7 != 0L) { ulong actorPtr = this._client.ReadPtr(PlayerController + 1064UL); if ((long)actorPtr != 0L) { this._localActor = new LocalActor(actorPtr, localPlayer); ulong entityList = this._client.ReadPtr(num7 + 0xA0); //entity list int num8 = this._client.ReadMemory <int>(num7 + 0xA8); //entity if (Program.Pubg.farDistance == true) { entityList = this._client.ReadPtr(num7 + 0xB0); //entity list num8 = this._client.ReadMemory <int>(num7 + 0xB8); //entity } if (Program.Pubg.farDistance == false) { entityList = this._client.ReadPtr(num7 + 0xA0); //entity list num8 = this._client.ReadMemory <int>(num7 + 0xA8); //entity } if ((long)entityList != 0L) { if (num8 > 0) { ConcurrentBag <Actor> concurrentBag = new ConcurrentBag <Actor>(); ConcurrentBag <Item> concurrentBagI = new ConcurrentBag <Item>(); //ConcurrentBag<Car> concurrentBagCar = new ConcurrentBag<Car>(); for (int index = 0; index < num8; ++index) { ulong entity = this.getActor(index, entityList); if ((long)entity != 0L) { int id = this._client.ReadMemory <int>(entity + 24UL); if (id == this._playerClasses[0] || id == this._playerClasses[1]) { Actor actor2 = new Actor(entity); if (actor2 != null && actor2.IsValid()) { concurrentBag.Add(actor2); } } if (id == this._itemClasses[1] && (true == false)) { ulong DroppedItemGroupArray = this._client.ReadPtr(entity + 0x2E8); if ((long)DroppedItemGroupArray != 0L) { int itemCount = this._client.ReadMemory <int>(entity + 0x2F0); // TBitArray test = this._client.ReadMemory<TBitArray>(entity + 0x300); for (int j = 0; j < itemCount; j++) { Console.WriteLine("funny"); ulong pADroppedItemGroup = this._client.ReadPtr(DroppedItemGroupArray + j * 0x10); int Itemid = this._client.ReadMemory <int>(pADroppedItemGroup + 0x18); if (Itemid == this._itemClasses[0]) { ulong pUItem = this._client.ReadPtr(pADroppedItemGroup + 0x4e0); //Console.WriteLine("item"); ulong pUItemFString = this._client.ReadPtr(pUItem + 0x40); //Console.WriteLine("fstring"); ulong pItemName = this._client.ReadPtr(pUItemFString + 0x28); //Console.WriteLine("itemname"); this.readItem = null; this.readItem = this._client.read(pItemName); var result = System.Text.Encoding.UTF8.GetString(readItem); var str = Regex.Replace(result, @"\s", ""); str = Regex.Replace(str, @"[^\x0d\x0a\x20-\x7e\t]", ""); if (str != string.Empty && (long)pUItem != 0L && (long)pUItemFString != 0L && (long)pItemName != 0L) { ulong rootComp = Program.Client.ReadPtr(entity + 392UL); this._cameraCache = this._client.ReadMemory <FCameraCacheEntry>(PlayerCameraManager + 1056UL); var position = this._client.ReadMemory <Vector3>(pADroppedItemGroup + 0x254); var relative = this._client.ReadMemory <Vector3>(pADroppedItemGroup + 0x2D0); Console.WriteLine(str + " " + position.X + " " + position.Y + " " + position.Z + " " + relative.X + " " + relative.Y + " " + relative.Z); Vector3 screenloc; bool abc = worldToScreen(position + relative, out screenloc); if (abc) { Item item = new Item(id, str, screenloc, entity); item.position3D = position + relative; concurrentBagI.Add(item); Console.WriteLine("abc"); } } } } } DroppedItemGroupArray = 0; } } } this._actors = concurrentBag; this._items = concurrentBagI; //this._cars = concurrentBagCar; } } } } } } } } } } } } } catch (Exception ex) { } Thread.Sleep(1000 / 60); } }
// Token: 0x06000279 RID: 633 RVA: 0x00009674 File Offset: 0x00007874 private void UpdateThread() { while (PUBG.FindWindow("UnrealWindow", null) != IntPtr.Zero) { try { ulong num; for (num = 0UL; num == 0UL; num = this._client.ReadPtr(this.BaseAddress + 64524048UL)) { } num = this._client.ReadPtr(num); if (num != 0UL) { ulong num2 = this._client.ReadPtr(num + 320UL); if (num2 != 0UL) { ulong num3 = this._client.ReadPtr(num2 + 56UL); if (num3 != 0UL) { ulong num4 = this._client.ReadPtr(num3); if (num4 != 0UL) { ulong num5 = this._client.ReadPtr(num4 + 48UL); if (num5 != 0UL) { ulong num6 = this._client.ReadPtr(num5 + 1096UL); if (num6 != 0UL) { this._cameraCache = this._client.ReadMemory <FCameraCacheEntry>(num6 + 1056UL); ulong num7 = this._client.ReadPtr(num4 + 88UL); if (num7 != 0UL) { ulong num8 = this._client.ReadPtr(num7 + 128UL); if (num8 != 0UL) { ulong num9 = this._client.ReadPtr(num8 + 48UL); if (num9 != 0UL) { ulong num10 = this._client.ReadPtr(num5 + 1064UL); if (num10 != 0UL) { this._localActor = new LocalActor(num10, num4); ulong num11 = this._client.ReadPtr(num9 + 160UL); int num12 = this._client.ReadMemory <int>(num9 + 168UL); if (num11 != 0UL && num12 > 0) { ConcurrentBag <Actor> concurrentBag = new ConcurrentBag <Actor>(); for (int i = 0; i < num12; i++) { ulong actor = this.getActor(i, num11); if (actor != 0UL) { int num13 = this._client.ReadMemory <int>(actor + 24UL); if (num13 == this._playerClasses[0] || num13 == this._playerClasses[1]) { Actor actor2 = new Actor(actor); if (actor2 != null && actor2.IsValid()) { concurrentBag.Add(actor2); } } } } this._actors = concurrentBag; } } } } } } } } } } } } catch (Exception) { } Thread.Sleep(5); } }