// TODO: Create test for this message so we can refactor and build this message the same way as the others to avoid the switch statement // TODO: How to tell the client we didn't receive the ACK? // TODO: P2P stuff??? public void Process(Context context) { var otherSession = context.Server.GetSession(SessionId); var messageType = (byte)MessagePayload["msgtype"]; switch (messageType) { case 0: var responseAck = BuildAckResponse(otherSession.SessionId); context.SendMessage(responseAck); var chatMsg = BuildChatMessageResponse(context.SessionId); otherSession.SendMessage(chatMsg); break; case 1: Debug.WriteLine("NOT BUILT: Got ACK for session " + context.SessionId); break; case 2: Debug.WriteLine("NOT BUILT: Got P2P info for session " + context.SessionId); break; case 3: var typingMsg = BuildChatMessageResponse(context.SessionId); otherSession.SendMessage(typingMsg); break; } }
public void Process(Context context) { var loginChallenge = new LoginChallenge(); loginChallenge.Process(context); context.SendMessage(loginChallenge); }