private void SetSelected( List <PlatoonBehaviour> selectedPlatoons, bool justPreviewing) { selectedPlatoons.ForEach(x => x.SetSelected(true, justPreviewing)); if (selectedPlatoons.Count != 0 && !justPreviewing) { // Randomly choose one platoon to play a selected voiceline int randInt = Random.Range(0, selectedPlatoons.Count); selectedPlatoons[randInt].PlaySelectionVoiceline(); _selectionPane.OnSelectionChanged(selectedPlatoons); } }