private void FindTransformsInHierarchy(UnityNodeBase node, Dictionary <string, Transform> mapping) { if (node.GetResourceType() == PCFResourceType.TRANSFORM) { Transform trans = node.GetTransform(); mapping.Add(node.GetName(), trans); } for (int i = 0; i < node.ChildNodes.Count; i++) { UnityNodeBase child = node.ChildNodes[i]; PCFResourceType type = child.GetResourceType(); //Optimize search by not going into subtress that do not contain bones. if (type == PCFResourceType.ROOT || type == PCFResourceType.OBJECT || type == PCFResourceType.TRANSFORM) { FindTransformsInHierarchy(child, mapping); } } }
void PopulateReferencedNodes(Dictionary <UInt32, UnityNodeBase> referencedNodes, UnityNodeBase node) { if (referencedNodes.ContainsKey(node.GetReferenceID())) { referencedNodes[node.GetReferenceID()] = node; } List <UnityNodeBase> children = node.ChildNodes; for (int i = 0; i < children.Count; i++) { UnityNodeBase child = children[i]; PCFResourceType type = child.GetResourceType(); if (type == PCFResourceType.ROOT || type == PCFResourceType.OBJECT || type == PCFResourceType.TRANSFORM) { PopulateReferencedNodes(referencedNodes, children[i]); } } }