/// <summary> /// Updates data on each timer tick. /// </summary> /// <param name="sender">The timer that triggered this event.</param> /// <param name="e">State information for processing the event.</param> public void OnTick(object sender, EventArgs e) { if (GameConnectHandler.GameConnected) { GameConnectHandler.Tick(sender, e); if (ApiPostHandler.SenderEnabled) { ApiPostHandler.Tick(sender, e); } } }
/// <summary> /// Performs cleanup tasks when the application closes. /// </summary> /// <param name="sender">The control that triggered this event.</param> /// <param name="e">State information for processing the event.</param> public void OnExit(object sender, EventArgs e) { GameConnectHandler.Reset(); }