private void OnEntityExitColShape(ColShape colshape, NetHandle entity) { if (API.getEntityType(entity) != EntityType.Player) { return; } foreach (var gs in GasStation.GasStations) { if (gs.RefillArea1 != colshape && gs.RefillArea2 != colshape) { continue; } if (API.getEntityType(entity) != EntityType.Player) { continue; } Client player = API.getPlayerFromHandle(entity); Player p = Player.PlayerData[player]; API.triggerClientEvent(player, "OnLeaveGasStation"); p.HasEnteredGasStation = 0; if (p.SelectedCash != null) { InventoryRepository.UpdateAsync(p.SelectedCash); } else if (p.SelectedCardAccount != null) { BankRepository.UpdateAsync(p.SelectedCardAccount); } } }
private void GiveInventoryItem(Client sender, string partOfName) { Player player = Player.PlayerData[sender]; if (player.ItemBeingGiven > 0) { Player target; target = Player.GetPlayerData(partOfName); if (target == null) { Message.PlayerNotConnected(sender); return; } Inventory item = player.Inventory.First(i => i.Id == player.ItemBeingGiven); item.OwnerId = target.Id; item.OwnerType = InventoryOwnerType.Player; player.Inventory.Remove(item); target.Inventory.Add(item); Message.Info(sender, $"You have given your {item.Name} to {target.Client.name}."); Message.Info(target.Client, $"You have been given a {item.Name} by {sender.name}."); InventoryRepository.UpdateAsync(item); UpdatePlayerInventory(player); } }
public static void GaragePaymentCash(Player p, Inventory inv) { Vehicle veh = Vehicle.VehicleData[p.Client.vehicle]; if (long.Parse(inv.Value) >= veh.RepairCost) { inv.Value = (long.Parse(inv.Value) - (long)veh.RepairCost).ToString(); if (inv.Value == "0") { p.Inventory.Remove(inv); InventoryRepository.RemoveInventoryItem(inv); } else { InventoryRepository.UpdateAsync(inv); } switch (veh.RepairType) { case VehicleRepairType.Engine: PerformEngineRepair(veh); break; case VehicleRepairType.Body: PerformBodyRepair(veh); break; case VehicleRepairType.Tyres: PerformTyreRepair(veh); break; } VehicleRepository.UpdateAsync(veh); p.Client.warpOutOfVehicle(); veh.Entity.Delete(false); p.Client.position = p.BusinessInteractingWith.EnterPosition; p.Client.dimension = 0; API.shared.triggerClientEvent(p.Client, "closeShopUI"); InventoryManager.HidePlayerInventory(p); API.shared.ShowPopupMessage(p.Client, "Repair In Progress...", String.Format("Your {0} is now booked in for repair!<br />The vehicle should be available for collection anytime after {1}.", veh.Name, veh.RepairTime.ToString("dd/MM/yy HH:mm"))); p.InEvent = PlayerEvent.None; } else { API.shared.SendErrorNotification(p.Client, "Insufficient funds."); API.shared.SendInfoNotification(p.Client, "Select new payment method:"); InventoryManager.UpdatePlayerInventory(p); } }
public static void ShopPaymentCash(Player p, Inventory inv) { if (p.ShoppingCart != null) { int total = p.ShoppingCart.Sum(sc => sc.Price * sc.Quantity); if (long.Parse(inv.Value) >= total) { inv.Value = (long.Parse(inv.Value) - total).ToString(); foreach (ShopItem item in p.ShoppingCart) { for (int i = 0; i < item.Quantity; i++) { p.GiveInventoryItmeOfType(item.Type); } ShopItem shopItem = p.BusinessInteractingWith.BusinessItems.Single(bi => bi.Id == item.Id); shopItem.ReservedStock -= item.Quantity; shopItem.Quantity -= item.Quantity; ShopItemRepository.UpdateAsync(shopItem); } if (inv.Value == "0") { p.Inventory.Remove(inv); InventoryRepository.RemoveInventoryItem(inv); } else { InventoryRepository.UpdateAsync(inv); } } else { API.shared.SendErrorNotification(p.Client, "Insufficient funds."); API.shared.SendInfoNotification(p.Client, "Select new payment method:"); InventoryManager.UpdatePlayerInventory(p); } } }
private void OnClientBasePhoneEventTrigger(Client sender, string eventName, params object[] arguments) { if (eventName == "PhoneInsertSimCard") { Player p = Player.PlayerData[sender]; if (p.PrimaryPhone.InstalledSim != -1) { API.ShowPopupPrompt(sender, "RemoveCurrentSimCard", "Remove SIM?", "Are you sure you want to remove your current sim card from this device?"); } else { if (p.AccessingBank <= 0) { if (p.Inventory.Where(e => e.Type == InventoryType.SimCard).Select(e => e.Id).Any()) { API.triggerClientEvent(sender, "selectSimCard", string.Join(",", p.Inventory.Where(e => e.Type == InventoryType.SimCard).Select(e => e.Id).ToList()), string.Join(",", p.Inventory.Where(e => e.Type == InventoryType.SimCard).Select(e => e.Name).ToList()), string.Join(".", p.Inventory.Where(e => e.Type == InventoryType.SimCard).Select(e => Inventory.GetInventoryImage[e.Type]).ToList()), string.Join(",", p.Inventory.Where(e => e.Type == InventoryType.SimCard).Select(e => e.Quantity).ToList())); } API.SendErrorNotification(sender, "You don't have any sim card on you.", 8); } } } else if (eventName == "onSimCardSelected") { Player p = Player.PlayerData[sender]; SimCard sim = SimCardRepository.GetSimCardByNumber(p.Inventory.First(e => e.Id == (int)arguments[0]).Value); if (sim != null) { Inventory inv = p.Inventory.FirstOrDefault(i => i.Value == sim.Number); if (inv != null) { p.Inventory.Remove(inv); p.PrimaryPhone.InstalledSim = sim.Id; InventoryRepository.UpdateAsync(inv); PlayerRepository.UpdateAsync(p); PhoneRepository.UpdateAsync(p.PrimaryPhone); API.SendInfoNotification(sender, "You have successfully installed a new sim card."); API.triggerClientEvent(sender, "PhoneSimInstalled"); } } } else if (eventName == "RemoveCurrentSimCard") { if ((int)arguments[0] == 1) { Player p = Player.PlayerData[sender]; SimCard currentSim = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); Inventory inv = InventoryRepository.GetInventoryItemOfTypeByValue(InventoryType.SimCard, currentSim.Number); if (!inv.AddToPlayer()) { API.SendWarningNotification(sender, "You don't have space in your inventory for a sim card"); return; } p.PrimaryPhone.InstalledSim = -1; inv.OwnerId = p.Id; inv.OwnerType = InventoryOwnerType.Player; p.Inventory.Add(inv); InventoryRepository.UpdateAsync(inv); PlayerRepository.UpdateAsync(p); PhoneRepository.UpdateAsync(p.PrimaryPhone); API.SendInfoNotification(sender, "You have removed the sim card from your phone."); } } else if (eventName == "LoadPhoneHomeScreen") { Player p = Player.PlayerData[sender]; p.PrimaryPhone.Home(sender); } else if (eventName == "ShowSettingsInfoPage") { Player p = Player.PlayerData[sender]; SimCard currentSim = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); API.triggerClientEvent(sender, "LoadSettingsInfoPage", p.PrimaryPhone.IMEI.ToString(), currentSim.Number, currentSim.Credit.ToString("C0")); } else if (eventName == "PhoneMakeCall") { Player p = Player.PlayerData[sender]; SimCard simBeingCalled = SimCardRepository.GetSimCardByNumber(arguments[0].ToString()); SimCard playerSim = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); if (playerSim == null) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.SimNotInstalled); return; } if (simBeingCalled == null) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.NumberDoesntExist); return; } if (simBeingCalled.Number == playerSim.Number) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.InCall); return; } if (simBeingCalled.Number == "911") { EmergencyCallHandler.EmsCalled(p.Client, playerSim.Number); return; } Phone phoneCalled = PhoneRepository.GetPhoneBySim(simBeingCalled.Id); if (phoneCalled == null) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.SimNotInstalled); return; } API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.Connected); Inventory phoneInv = InventoryRepository.GetInventoryPhoneByIMEI(phoneCalled.IMEI.ToString()); Player playerCalled = Player.PlayerData.Values.FirstOrDefault(ph => ph.Id == phoneInv.OwnerId); if (playerCalled == null) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.PlayerOffline); return; } if (!phoneCalled.PoweredOn) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.PhoneOff); return; } PhoneContact contactOnCalled = PhoneContactRepository.GetPhoneContactByNumber(arguments[0].ToString(), phoneCalled); if (contactOnCalled != null && contactOnCalled.IsBlocked) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.BlockedNumber); return; } if (phoneCalled.InCallWith != null) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.InCall); return; } if (!phoneCalled.IsPrimary) { InventoryManager.SetPhonePrimary(playerCalled.Client, phoneInv, true); } playerCalled.PrimaryPhone.InCallWith = p; p.PrimaryPhone.InCallWith = playerCalled; p.PrimaryPhone.IsCaller = true; playerCalled.PrimaryPhone.IsCaller = false; if (contactOnCalled != null) { API.triggerClientEvent(playerCalled.Client, "IncomingPhoneCall", contactOnCalled.Name); } else { API.triggerClientEvent(playerCalled.Client, "IncomingPhoneCall", playerSim.Number); } //API.sendNativeToPlayer(playerCalled.Client, Hash.PLAY_PED_RINGTONE, "Remote_Ring", playerCalled.Client, 1); } else if (eventName == "PhoneAnswerCall") { Player p = Player.PlayerData[sender]; if (p.PrimaryPhone.InCallWith == null) { return; } SimCard callerSim = SimCardRepository.GetSimCardById(p.PrimaryPhone.InCallWith.PrimaryPhone.InstalledSim); if (callerSim == null) { API.triggerClientEvent(sender, "PhoneCallConnection", (int)PhoneCallConnectTypes.SimNotInstalled); return; } callerSim.Credit -= 1; p.PrimaryPhone.CallConnected = true; p.PrimaryPhone.InCallWith.PrimaryPhone.CallConnected = true; API.triggerClientEvent(p.PrimaryPhone.InCallWith.Client, "PhoneCallAnswered"); API.triggerClientEvent(sender, "PhoneCallAnswered"); } else if (eventName == "PhoneEndCall") { Player p = Player.PlayerData[sender]; p.PrimaryPhone.Speakerphone = false; p.PrimaryPhone.MicMuted = false; SimCard endedSim = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); SimCard receiverSim = SimCardRepository.GetSimCardById(p.PrimaryPhone.InCallWith.PrimaryPhone.InstalledSim); PhoneLog callLog = new PhoneLog() { IMEITo = p.PrimaryPhone.IsCaller ? p.PrimaryPhone.InCallWith.PrimaryPhone.IMEI : p.PrimaryPhone.IMEI, IMEIFrom = p.PrimaryPhone.IsCaller ? p.PrimaryPhone.IMEI : p.PrimaryPhone.InCallWith.PrimaryPhone.IMEI, NumberFrom = p.PrimaryPhone.IsCaller ? endedSim.Number : receiverSim.Number, NumberTo = p.PrimaryPhone.IsCaller ? receiverSim.Number : endedSim.Number, Duration = (int)arguments[0], Type = PhoneLogType.Call, Message = "", SentAt = Server.Date.AddSeconds(-((int)arguments[0])), Viewed = p.PrimaryPhone.CallConnected }; if (p.PrimaryPhone.CallConnected) { API.triggerClientEvent(p.PrimaryPhone.InCallWith.Client, "phoneTerminateCall"); } PhoneLogRepository.AddPhoneLog(callLog); p.PrimaryPhone.CallConnected = false; p.PrimaryPhone.InCallWith.PrimaryPhone.CallConnected = false; p.PrimaryPhone.InCallWith.PrimaryPhone.Speakerphone = false; p.PrimaryPhone.InCallWith.PrimaryPhone.MicMuted = false; p.PrimaryPhone.InCallWith.PrimaryPhone.InCallWith = null; p.PrimaryPhone.InCallWith = null; } else if (eventName == "PhoneToggleSpeaker") { Player p = Player.PlayerData[sender]; p.PrimaryPhone.Speakerphone = !p.PrimaryPhone.Speakerphone; } else if (eventName == "PhoneToggleMic") { Player p = Player.PlayerData[sender]; p.PrimaryPhone.MicMuted = !p.PrimaryPhone.MicMuted; } else if (eventName == "PhoneRecentCalls") { Player p = Player.PlayerData[sender]; List <PhoneLog> recentCalls = PhoneLogRepository.GetPhoneLogsOfTypeByIMEI(PhoneLogType.Call, p.PrimaryPhone.IMEI); string callData = ""; int count = 0; foreach (PhoneLog pl in recentCalls) { PhoneContact pc; if (pl.IMEIFrom == p.PrimaryPhone.IMEI) { pc = PhoneContactRepository.GetPhoneContactByNumber(pl.NumberTo, p.PrimaryPhone); if (pc != null) { if (pc.Name.Length > 15) { callData += string.Format("{0},outbound,", pc.Name.Substring(0, 13) + "..."); } else { callData += string.Format("{0},outbound,", pc.Name); } } else { callData += string.Format("{0},outbound,", pl.NumberTo); } } else { pc = PhoneContactRepository.GetPhoneContactByNumber(pl.NumberFrom, p.PrimaryPhone); if (pc != null) { if (pc.Name.Length > 15) { callData += string.Format("{0},inbound,", pc.Name.Substring(0, 13) + "..."); } else { callData += string.Format("{0},inbound,", pc.Name); } } else { callData += string.Format("{0},inbound,", pl.NumberFrom); } } if (pl.SentAt > Server.Date.AddDays(-1)) { callData += pl.SentAt.ToString("HH:mm") + ","; } else if (pl.SentAt > Server.Date.AddDays(-7)) { callData += pl.SentAt.ToString("dddd") + ","; } else { callData += pl.SentAt.ToString("dd/MM/yyyy") + ","; } if (pl.Viewed) { callData += "yes,"; } else { callData += "no,"; } count += 4; } API.triggerClientEvent(sender, "populateRecentCalls", callData, count); } else if (eventName == "PhoneContactList") { Player p = Player.PlayerData[sender]; SimCard playerSIM = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); List <PhoneContact> contactList; contactList = playerSIM != null?PhoneContactRepository.GetAllContactsOnPhoneAndSim(p.PrimaryPhone.Id, playerSIM.Id) : PhoneContactRepository.GetAllContactsOnPhoneAndSim(p.PrimaryPhone.Id, -1); API.triggerClientEvent(sender, "populateContactList", string.Join(",", contactList.OrderBy(e => e.Name).Select(e => e.Name)), false); } else if (eventName == "PhoneFavouriteList") { Player p = Player.PlayerData[sender]; SimCard playerSIM = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); List <PhoneContact> contactList; contactList = playerSIM != null?PhoneContactRepository.GetAllContactsOnPhoneAndSim(p.PrimaryPhone.Id, playerSIM.Id) : PhoneContactRepository.GetAllContactsOnPhoneAndSim(p.PrimaryPhone.Id, -1); API.triggerClientEvent(sender, "populateContactList", string.Join(",", contactList.Where(e => e.IsFavourite).OrderBy(e => e.Name).Select(e => e.Name)), true); } else if (eventName == "PhoneRecentCallSelect") { Player p = Player.PlayerData[sender]; List <PhoneLog> recentCalls = PhoneLogRepository.GetPhoneLogsOfTypeByIMEI(PhoneLogType.Call, p.PrimaryPhone.IMEI); string recentCall = recentCalls[int.Parse(arguments[0].ToString())].IMEIFrom == p.PrimaryPhone.IMEI ? recentCalls[int.Parse(arguments[0].ToString())].NumberTo : recentCalls[int.Parse(arguments[0].ToString())].NumberFrom; API.triggerClientEvent(sender, "redialRecentCall", recentCall); } else if (eventName == "PhoneAddNewContact") { sender.ToggleCursorLock(true); } else if (eventName == "PhoneCreateNewContact") { Player p = Player.PlayerData[sender]; PhoneContact contact = new PhoneContact() { Name = arguments[0].ToString(), Number = arguments[1].ToString(), Address1 = arguments[2].ToString(), Address2 = arguments[3].ToString(), Address3 = arguments[4].ToString(), Notes = arguments[5].ToString(), IsBlocked = false, IsFavourite = false, SavedTo = p.PrimaryPhone.Id, IsSimContact = false }; PhoneContactRepository.AddPhoneContact(contact); OnClientBasePhoneEventTrigger(sender, "PhoneContactList", new object { }); sender.ToggleCursorLock(false); } else if (eventName == "PhoneContactSelected") { Player p = Player.PlayerData[sender]; int ind = (int)arguments[0]; bool isFavourite = (bool)arguments[1]; SimCard playerSIM = SimCardRepository.GetSimCardById(p.PrimaryPhone.InstalledSim); List <PhoneContact> contactList; contactList = playerSIM != null?PhoneContactRepository.GetAllContactsOnPhoneAndSim(p.PrimaryPhone.Id, playerSIM.Id) : PhoneContactRepository.GetAllContactsOnPhoneAndSim(p.PrimaryPhone.Id, -1); contactList = !isFavourite?contactList.OrderBy(e => e.Name).ToList() : contactList.Where(e => e.IsFavourite).OrderBy(e => e.Name).ToList(); API.triggerClientEvent(sender, "displayPhoneContact", contactList[ind].Id, contactList[ind].Name, contactList[ind].Number, contactList[ind].Address1, contactList[ind].Address2, contactList[ind].Address3, contactList[ind].Notes, contactList[ind].IsFavourite, contactList[ind].IsBlocked, contactList[ind].IsSimContact); } else if (eventName == "PhoneUpdateContact") { Player p = Player.PlayerData[sender]; PhoneContact pc = PhoneContactRepository.GetPhoneContactById(int.Parse(arguments[0].ToString())); pc.Name = arguments[1].ToString(); pc.Number = arguments[2].ToString(); pc.Address1 = arguments[3].ToString(); pc.Address2 = arguments[4].ToString(); pc.Address3 = arguments[5].ToString(); pc.Notes = arguments[6].ToString(); PhoneContactRepository.UpdateAsync(pc); API.triggerClientEvent(sender, "displayPhoneContact", pc.Id, pc.Name, pc.Number, pc.Address1, pc.Address2, pc.Address3, pc.Notes, pc.IsFavourite, pc.IsBlocked, pc.IsSimContact); } else if (eventName == "PhoneSetFavouriteContact") { Player p = Player.PlayerData[sender]; PhoneContact pc = PhoneContactRepository.GetPhoneContactById(int.Parse(arguments[0].ToString())); pc.IsFavourite = !pc.IsFavourite; PhoneContactRepository.UpdateAsync(pc); API.triggerClientEvent(sender, "displayPhoneContact", pc.Id, pc.Name, pc.Number, pc.Address1, pc.Address2, pc.Address3, pc.Notes, pc.IsFavourite, pc.IsBlocked, pc.IsSimContact); } else if (eventName == "PhoneBatteryChange") { Player p = Player.PlayerData[sender]; int battLevel = Convert.ToInt32(float.Parse(arguments[0].ToString())); if (battLevel <= 100) { p.PrimaryPhone.BatteryLevel = battLevel; } if (battLevel < 2) { p.PrimaryPhone.TurnOff(sender); } PhoneRepository.UpdateAsync(p.PrimaryPhone); } else if (eventName == "PhoneDeleteContact") { Player p = Player.PlayerData[sender]; p.DeletingContact = PhoneContactRepository.GetPhoneContactById(int.Parse(arguments[0].ToString())); API.ShowPopupPrompt(sender, "PhoneConfirmDeleteContact", "Delete " + p.DeletingContact.Name, "Are you sure you want to delete " + p.DeletingContact.Name + " from your contacts?"); } else if (eventName == "PhoneConfirmDeleteContact") { Player p = Player.PlayerData[sender]; if ((int)arguments[0] == 1) { PhoneContactRepository.Delete(p.DeletingContact); p.DeletingContact = null; OnClientBasePhoneEventTrigger(sender, "PhoneContactList", new object { }); } } else if (eventName == "PhoneBlockContact") { PhoneContact pc = PhoneContactRepository.GetPhoneContactById(int.Parse(arguments[0].ToString())); if (pc != null) { pc.IsBlocked = !pc.IsBlocked; PhoneContactRepository.UpdateAsync(pc); API.triggerClientEvent(sender, "displayPhoneContact", pc.Id, pc.Name, pc.Number, pc.Address1, pc.Address2, pc.Address3, pc.Notes, pc.IsFavourite, pc.IsBlocked, pc.IsSimContact); } } else if (eventName == "PhoneChangeContactStorage") { Player p = Player.PlayerData[sender]; PhoneContact pc = PhoneContactRepository.GetPhoneContactById(int.Parse(arguments[0].ToString())); if (pc != null) { if (pc.IsSimContact) { pc.SavedTo = p.PrimaryPhone.Id; } else { if (p.PrimaryPhone.InstalledSim > 0) { int simContacts = PhoneContactRepository.GetAllContactsOnSim(p.PrimaryPhone.InstalledSim).Count; if (simContacts < SimCard.CONTACT_CAPACITY) { pc.SavedTo = p.PrimaryPhone.InstalledSim; } else { API.SendErrorNotification(sender, "You have reached the limit of contacts stored to this SIM Card"); } } } pc.IsSimContact = !pc.IsSimContact; PhoneContactRepository.UpdateAsync(pc); API.triggerClientEvent(sender, "displayPhoneContact", pc.Id, pc.Name, pc.Number, pc.Address1, pc.Address2, pc.Address3, pc.Notes, pc.IsFavourite, pc.IsBlocked, pc.IsSimContact); } } else if (eventName == "PhoneEnteredPasscode") { Player p = Player.PlayerData[sender]; if (p.PrimaryPhone.Passcode != null) { API.triggerClientEvent(sender, "phonePasscodeResult", Crypter.CheckPassword(arguments[0].ToString(), p.PrimaryPhone.Passcode) ? 4 : 0); } } }
public void ToggleVehicleEngine(Client player) { Player user = Player.PlayerData[player]; if (player.isInVehicle) { if (user.Inventory.Count(k => k.Value == Vehicle.VehicleData[player.vehicle].Key) == 1 || Vehicle.VehicleData[player.vehicle].FactionId == user.FactionId || Vehicle.VehicleData[player.vehicle].KeyInIgnition) { Vehicle veh = Vehicle.VehicleData[player.vehicle]; if (veh.OwnerId != -1) { Inventory key = null; if (!veh.IsEngineOn) { key = veh.TrunkItems.FirstOrDefault(k => k.Value == veh.Key && k.OwnerId == veh.Id && k.OwnerType == InventoryOwnerType.Vehicle); if (key != null) { if (!key.AddToPlayer(user, true)) { API.SendWarningNotification(player, "You don't have enough space in your inventory for a this car key"); return; } key.OwnerId = user.Id; key.OwnerType = InventoryOwnerType.Player; user.Inventory.Add(key); if (user.OwnedVehicles.All(v => v.Id != veh.Id)) { API.SendInfoNotification(user.Client, $"The key to this {veh.Entity.displayName} has been added to you inventory."); } veh.TrunkItems.Remove(key); veh.KeyInIgnition = false; veh.IsEngineOn = false; InventoryRepository.UpdateAsync(key); VehicleRepository.UpdateAsync(veh); return; } key = user.Inventory.FirstOrDefault(k => k.Value == veh.Key); if (key != null) { if (veh.Fuel > 0 && veh.Health > 110) { veh.CalculateTaintedFuel(); veh.KeyInIgnition = true; key.OwnerId = veh.Id; key.OwnerType = InventoryOwnerType.Vehicle; user.Inventory.Remove(key); veh.TrunkItems.Add(key); //API.triggerClientEvent(player, "dashboard_update_fuel", veh.Fuel); } else { API.SendErrorNotification(player, "Engine failed to start..."); return; } InventoryRepository.UpdateAsync(key); } } else { key = veh.TrunkItems.FirstOrDefault(k => k.Value == veh.Key && k.OwnerId == veh.Id && k.OwnerType == InventoryOwnerType.Vehicle); if (key != null) { if (!key.AddToPlayer(user, true)) { API.SendWarningNotification(player, "You don't have enough space in your inventory for a this car key"); return; } key.OwnerId = user.Id; key.OwnerType = InventoryOwnerType.Player; user.Inventory.Add(key); if (user.OwnedVehicles.All(v => v.Id != veh.Id)) { API.sendNotificationToPlayer(user.Client, $"The key to this {veh.Entity.displayName} has been added to you inventory."); } veh.TrunkItems.Remove(key); veh.KeyInIgnition = false; InventoryRepository.UpdateAsync(key); } } } veh.IsEngineOn = !veh.IsEngineOn; API.setVehicleEngineStatus(player.vehicle, veh.IsEngineOn); API.sendNotificationToPlayer(player, veh.IsEngineOn ? "~g~Engine On" : "~r~Engine Off", true); VehicleRepository.UpdateAsync(veh); } if (Vehicle.VehicleData[player.vehicle].SidejobUserId == user.Id) { Vehicle veh = Vehicle.VehicleData[player.vehicle]; veh.IsEngineOn = !veh.IsEngineOn; API.setVehicleEngineStatus(player.vehicle, veh.IsEngineOn); API.sendNotificationToPlayer(player, veh.IsEngineOn ? "~g~Engine On" : "~r~Engine Off", true); Vehicle.VehicleData[player.vehicle] = veh; return; } } }
private async void DropInventoryItem(Client sender, int id) { if (!sender.isInVehicle) { if (!sender.inFreefall && !sender.isParachuting && !sender.isOnLadder) { Player player = Player.PlayerData[sender]; Inventory item = InventoryRepository.GetInventoryItemById(id); API.playPlayerAnimation(player.Client, 0, "pickup_object", "putdown_low"); await Task.Run(() => { Thread.Sleep(350); item.DroppedPos = Player.GetPositionInFrontOfPlayer(sender, 0.4f, -0.74); item.DroppedRot = Inventory.GetRotationForItem[item.Type]; item.OwnerId = -1; item.OwnerType = InventoryOwnerType.Dropped; item.DroppedDimension = sender.dimension; item.DroppedObj = API.createObject(Inventory.GetObjectForItem[item.Type], item.DroppedPos, item.DroppedRot, item.DroppedDimension); item.ApplyPhysics(); if (item.IsPhone()) { Phone p = PhoneRepository.GetPhoneByIMEI(long.Parse(item.Value)); if (p.IsPrimary) { API.triggerClientEvent(sender, "hidePhoneUI"); } p.IsPrimary = false; PhoneRepository.UpdateAsync(p); } List <Inventory> inv = null; if (player.InEvent == PlayerEvent.AccessingInventory) { if (player.VehicleInteractingWith != null) { inv = player.VehicleInteractingWith.TrunkItems; } else { inv = player.Inventory; } } inv?.Remove(inv.FirstOrDefault(il => il.Id == item.Id)); InventoryRepository.UpdateAsync(item); Inventory.DroppedItems.Add(item); RefreshAfterDropChange(item); }); } else { API.SendErrorNotification(sender, "You have to be on the ground to drop items."); } } else { API.SendErrorNotification(sender, "You drop items in a vehicle"); } }
private async void OnClientEventTrigger(Client sender, string eventName, params object[] arguments) { switch (eventName) { case "getInventoryTypeActions": { Inventory inv = InventoryRepository.GetInventoryItemById((int)arguments[0]); if (inv.IsPhone()) { Phone p = PhoneRepository.GetPhoneByIMEI(long.Parse(inv.Value)); API.triggerClientEvent(sender, "displayActionsForItem", inv.Id, p.IsPrimary ? JsonConvert.SerializeObject("GIVE,DROP,UNSET PRIMARY".Split(',')) : JsonConvert.SerializeObject("GIVE,DROP,SET PRIMARY".Split(','))); return; } API.triggerClientEvent(sender, "displayActionsForItem", inv.Id, JsonConvert.SerializeObject(Inventory.GetActionsByType[inv.Type])); } break; case "performActionOnItem": { Inventory inv = InventoryRepository.GetInventoryItemById((int)arguments[0]); switch (arguments[1].ToString()) { case "USE": UsePlayerInventoryItem(sender, (int)arguments[0]); break; case "GIVE": GetPlayerToGiveItem(sender, (int)arguments[0]); break; case "DROP": DropInventoryItem(sender, (int)arguments[0]); break; case "SET PRIMARY": SetPhonePrimary(sender, inv, true); break; case "UNSET PRIMARY": SetPhonePrimary(sender, inv, false); break; case "RELEASE": DestroyInventoryItem(sender, (int)arguments[0]); break; } } break; case "giveItemToPlayer": if ((int)arguments[0] == 1) { GiveInventoryItem(sender, arguments[1].ToString()); } break; case "DisplayPlayerInventory": { Player p = Player.PlayerData[sender]; UpdatePlayerInventory(p); } break; case "OnInventoryItemMoved": { Player p = Player.PlayerData[sender]; Inventory item; try { item = p.Inventory.Single(i => i.Id == (int)arguments[0]); } catch { item = Inventory.DroppedItems.Single(i => i.Id == (int)arguments[0]); Inventory.DroppedItems.Remove(item); API.deleteEntity(item.DroppedObj); if (!Inventory.IsStackable(item)) { item.OwnerId = p.Id; item.OwnerType = InventoryOwnerType.Player; p.Inventory.Add(item); API.SendInfoNotification(p.Client, String.Format("You have picked up a {0}", item.Name)); API.playPlayerAnimation(p.Client, 0, "pickup_object", "pickup_low"); RefreshAfterDropChange(item); } } item.SlotPosition = int.Parse(arguments[1].ToString() + arguments[2].ToString()); InventoryRepository.UpdateAsync(item); } break; case "OnFriskInventoryItemTaken": { Player p = Player.PlayerData[sender]; Inventory item = null; try { item = p.Inventory.Single(i => i.Id == (int)arguments[0]); } catch { item = p.PlayerInteractingWith.Inventory.Single(i => i.Id == (int)arguments[0]); } if (item != null) { int newOwnerId = (int)arguments[1]; Player oldOwner = Player.PlayerData.Values.FirstOrDefault(pl => pl.Id == item.OwnerId); Player newOwner = Player.PlayerData.Values.FirstOrDefault(pl => p.Id == newOwnerId); API.SendCloseMessage(sender, 10.0f, "~#C2A2DA~", p != oldOwner ? string.Format("{0} {1} takes a {2} from {3}.", p.Faction.Ranks[p.FactionRank].Title, API.getPlayerName(sender), item.Name, oldOwner.Username.Roleplay()) : string.Format("{0} {1} places a {2} on {3}.", p.Faction.Ranks[p.FactionRank].Title, API.getPlayerName(sender), item.Name, newOwner.Username.Roleplay())); item.OwnerId = newOwner.Id; item.OwnerType = InventoryOwnerType.Player; item.SlotPosition = int.Parse(arguments[2].ToString() + arguments[3].ToString()); InventoryRepository.UpdateAsync(item); RefreshPlayerInventory(p.PlayerInteractingWith); ShowFriskInventory(p, p.PlayerInteractingWith); } } break; case "OnTrunkInventoryItemTaken": { int oldOwnerId; Player p = Player.PlayerData[sender]; string type = arguments[2].ToString(); Vehicle vTo = null; Player from = null; Vehicle vFrom = null; Player to = null; Inventory item = null; item = InventoryRepository.GetInventoryItemById((int)arguments[0]); Console.WriteLine(arguments[1].ToString()); if (type == "trunk") { vTo = Vehicle.VehicleData.Values.FirstOrDefault( ve => ve.Id == int.Parse(arguments[1].ToString())); from = p; } else { to = Player.PlayerData.Values.FirstOrDefault( pl => pl.Id == int.Parse(arguments[1].ToString())); if (item.OwnerType == InventoryOwnerType.Vehicle) { vFrom = Vehicle.VehicleData.Values.FirstOrDefault(ve => ve.Id == item.OwnerId); } } oldOwnerId = item.OwnerId; item.OwnerType = vTo != null ? InventoryOwnerType.Vehicle : to != null ? InventoryOwnerType.Player : InventoryOwnerType.Dropped; item.OwnerId = vTo != null ? vTo.Id : to != null ? p.Id : -1; item.SlotPosition = int.Parse(arguments[3].ToString() + arguments[4].ToString()); InventoryRepository.UpdateAsync(item); if (oldOwnerId == -1) { Inventory.DroppedItems.Remove(Inventory.DroppedItems.Single(i => i.Id == (int)arguments[0])); API.deleteEntity(item.DroppedObj); API.SendInfoNotification(p.Client, String.Format("You have picked up a {0}", item.Name)); API.playPlayerAnimation(p.Client, 0, "pickup_object", "pickup_low"); RefreshAfterDropChange(item); } p.Inventory = await InventoryRepository.GetInventoryByOwnerIdAsync(p.Id); if (vFrom != null) { vFrom.TrunkItems.Remove(vFrom.TrunkItems.FirstOrDefault(vl => vl.Id == item.Id)); } if (item.OwnerType == InventoryOwnerType.Vehicle) { if (oldOwnerId != item.OwnerId) { vTo.TrunkItems.Add(item); } else { vTo.TrunkItems.FirstOrDefault(vl => vl.Id == item.Id).SlotPosition = item.SlotPosition; } } ShowTrunkInventory(p, p.VehicleInteractingWith); if (p == to) { return; } string fromString = vTo != null ? $"{vTo.DisplayName}" : $"{vFrom.DisplayName}"; API.SendCloseMessage(sender, 10.0f, "~#C2A2DA~", vTo == null ? string.Format("{0} takes a {1} from the {2}.", API.getPlayerName(sender), item.Name, fromString) : string.Format("{0} places a {1} on the {2}.", API.getPlayerName(sender), item.Name, fromString)); break; } case "OnHeaderSlotItemSelected": { Player p = Player.PlayerData[sender]; Inventory item = null; try { item = p.Inventory.FirstOrDefault(i => i.Id == (int)arguments[0]); } catch { Console.WriteLine("{0}: Error occurred when trying to open Header Slot with ID: {1}", Server.Date.ToString(), (int)arguments[0]); return; } if (item != null) { if (item.IsBag()) { } } } break; case "OnInventoryClose": { Player p = Player.PlayerData[sender]; if (p.AccessingBank != -1) { } p.InEvent = PlayerEvent.None; } break; } }
public void DisconnectPlayer(Client player) { Player user = null; try { user = Player.PlayerData[player]; } catch { user = Player.PlayerData.Values.FirstOrDefault(i => i.Username.Roleplay() == player.name); } if (user != null) { if (user.IsLogged) { user.IsLogged = false; user.LastPosition = player.position; user.LastRotation = player.rotation; user.Health = player.health; user.Armour = player.armor; user.Dimension = player.dimension; user.ChatIndicatorLabel.text = ""; API.deleteEntity(user.ChatIndicatorLabel); user.WeaponSkillData = string.Join(",", user.WeaponSkill.Values); user.SavePlayerVehicles(); if (user.InEvent == PlayerEvent.VehicleDealership) { user.LastPosition = new Vector3(-257.5197 + (new Random().Next(-50, 50) / 20), 6211.149 + (new Random().Next(-50, 50) / 20), z: 31.48923); user.LastRotZ = 121.6988; } Vehicle ve = Vehicle.VehicleData.Values.FirstOrDefault(v => v.IsDealerVehicle && v.OwnerId == user.Id); if (ve != null) { API.deleteEntity(ve.DealershipEmployee); ve.Entity.Delete(); } if (user.SelectedCash != null) { InventoryRepository.UpdateAsync(user.SelectedCash); } if (user.SelectedCardAccount != null) { BankRepository.UpdateAsync(user.SelectedCardAccount); } user.MasterAccount.ActiveConnectionLog.DisconnectTime = Server.Date; ConnectionLogRepository.UpdateAsync(user.MasterAccount.ActiveConnectionLog); WeaponRepository.UpdateAllAsync(user.Weapons); PlayerRepository.UpdateAsync(user); Player.PlayerData.Remove(user.Client); } else { Player.PlayerData.Remove(user.Client); } Master.MasterData.Remove(user.MasterAccount); } player.FadeIn(0); API.triggerClientEvent(player, "onPlayerDisconnect"); }