public void PlayerEnteredCheckpoint() { if (i < checkpoints.Count - 1) { i++; DrivingTestManager.AddCheckpointForPlayer(testee, checkpoints[i], (speedLimits == null) ? 0 : speedLimits[i]); //If theres no speed limit use a dummy speed } else { EndOfCheckpoints(); } }
public void BeginTest() { DrivingTestManager.AddCheckpointForPlayer(testee, checkpoints[i], (speedLimits == null) ? 0 : speedLimits[i]); }