/// <summary> /// Shows a new judgement effect for specified hit object. /// </summary> public void ShowJudgementEffect(float x, HitObjectView hitObjectView) { var effect = effectRecycler.GetNext(); effect.X = x; effect.ShowEffect(hitObjectView); }
/// <summary> /// Starts showing the judgement effect. /// </summary> public void ShowEffect(HitObjectView hitObjectView) { targetWidth = hitObjectView.Width * 1.5f; Tint = ColorPreset.GetHitResultColor(hitObjectView.Result.HitResult).Base; effectAni.PlayFromStart(); }