/// <summary> /// Event called on cursor release state. /// </summary> private void OnCursorStateRelease(BeatsCursor cursor) { InvokeCursorRelease(cursor); cursor.OnRecycleDestroy(); }
/// <summary> /// Event called on game session soft disposal. /// </summary> protected virtual void OnSoftDispose() { hitBarCursor.OnRecycleDestroy(); keyRecycler.ReturnAll(); raycastResults.Clear(); }