/** * Generate a DA using the Algorithm * Throws LimitReachedException if a limit is set (>0) and * there are more states in the generated DA than the limit. * @param algo the algorithm * @param da_result the DA where the result is stored * (has to have same APSet as the nba) * @param limit a limit for the number of states (0 disables the limit). */ public void convert(SafraAlgorithm algo, DRA da_result, int limit) { /** The hash map from DA_State to StateInterface */ StateMapper <StateInterface, DA_State> state_mapper = new StateMapper <StateInterface, DA_State>(); APSet ap_set = da_result.getAPSet();////////////************where dose this dra have ap_set? if (algo.checkEmpty()) { da_result.constructEmpty(); return; } //typedef typename DA_t::state_type da_state_t; //typedef typename Algorithm_t::state_t algo_state_t; //typedef typename Algorithm_t::result_t algo_result_t; //* Creates new acceptance pairs according to da_result's acceptance. algo.prepareAcceptance(da_result.acceptance());////*********don't understand well StateInterface start = algo.getStartState(); DA_State start_state = da_result.newState();/////************?? what is in this newState? start.generateAcceptance(start_state.acceptance()); if (_detailed_states) { start_state.setDescription(start.toHTML()); } state_mapper.add(start, start_state); da_result.setStartState(start_state); //typedef std::pair<algo_state_t, da_state_t*> unprocessed_value; Stack <KeyValuePair <StateInterface, DA_State> > unprocessed = new Stack <KeyValuePair <StateInterface, DA_State> >(); unprocessed.Push(new KeyValuePair <StateInterface, DA_State>(start, start_state)); while (unprocessed.Count > 0) { KeyValuePair <StateInterface, DA_State> top = unprocessed.Pop(); //unprocessed.pop(); StateInterface cur = top.Key; //safratreeNode DA_State from = top.Value; //DA_state //for (APSet::element_iterator it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem) for (int it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem) ///from 0 to 2^ap_set.size { APElement elem = new APElement(it_elem); /////////set simpleBitset = it_elem ResultStateInterface <SafraTree> result = algo.delta(cur as SafraTree, elem); /////get a new safraTree through elem DA_State to = state_mapper.find(result.getState()); if (to == null)////////////////result is not in state mapper. { to = da_result.newState(); result.getState().generateAcceptance(to.acceptance()); if (_detailed_states) { to.setDescription(result.getState().toHTML()); } state_mapper.add(result.getState(), to); unprocessed.Push(new KeyValuePair <StateInterface, DA_State>(result.getState(), to)); } from.edges().set(elem, to);//////////////add this edge. if (limit != 0 && da_result.size() > limit) { throw new LimitReachedException(""); } } } }
//typedef typename DA_t::state_type da_state_t; //typedef typename Algorithm_t::state_t algo_state_t; //typedef typename Algorithm_t::result_t algo_result_t; //typedef TreeWithAcceptance<algo_state_t, typename Acceptance::signature_type> stuttered_state_t; //typedef typename stuttered_state_t::ptr stuttered_state_ptr_t; //typedef std::pair<stuttered_state_ptr_t, da_state_t*> unprocessed_value_t; //typedef std::stack<unprocessed_value_t> unprocessed_stack_t; /** Convert the NBA to the DA */ public void convert() { APSet ap_set = _da_result.getAPSet(); if (_algo.checkEmpty()) { _da_result.constructEmpty(); return; } _algo.prepareAcceptance(_da_result.acceptance()); TreeWithAcceptance s_start = new TreeWithAcceptance(_algo.getStartState()); DA_State start_state = _da_result.newState(); s_start.generateAcceptance(start_state.acceptance()); if (_detailed_states) { //start_state->setDescription(s_start->toHTML()); start_state.setDescription("hahahahah"); } _state_mapper.add(s_start, start_state); _da_result.setStartState(start_state); Stack <KeyValuePair <TreeWithAcceptance, DA_State> > unprocessed; _unprocessed.Push(new KeyValuePair <TreeWithAcceptance, DA_State>(s_start, start_state)); bool all_insensitive = _stutter_information.isCompletelyInsensitive(); BitSet partial_insensitive = _stutter_information.getPartiallyInsensitiveSymbols(); while (_unprocessed.Count > 0) { KeyValuePair <TreeWithAcceptance, DA_State> top = _unprocessed.Pop(); //_unprocessed.pop(); TreeWithAcceptance from = top.Key; DA_State da_from = top.Value; //for (APSet::element_iterator it_elem=ap_set.all_elements_begin();it_elem!=ap_set.all_elements_end();++it_elem) for (int it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem) { APElement elem = new APElement(it_elem); if (da_from.edges().get(elem) == null) { // the edge was not yet calculated... if (!all_insensitive && partial_insensitive.get(it_elem) == null) { // can't stutter for this symbol, do normal step UnionState next_tree = _algo.delta(from.getTree() as UnionState, elem).getState(); TreeWithAcceptance next_state = new TreeWithAcceptance(next_tree); add_transition(da_from, next_state, elem); continue; } // normal stuttering... calc_delta(from, da_from, elem); if (_limit != 0 && _da_result.size() > _limit) { //THROW_EXCEPTION(LimitReachedException, ""); throw new Exception("LimitReachedException"); } } } } }
/** * Generate a DA using the Algorithm * Throws LimitReachedException if a limit is set (>0) and * there are more states in the generated DA than the limit. * @param algo the algorithm * @param da_result the DA where the result is stored * (has to have same APSet as the nba) * @param limit a limit for the number of states (0 disables the limit). */ public void convert(DAUnionAlgorithm algo, DRA da_result, int limit) { StateMapper <StateInterface, DA_State> state_mapper = new StateMapper <StateInterface, DA_State>(); APSet ap_set = da_result.getAPSet(); if (algo.checkEmpty()) { da_result.constructEmpty(); return; } //typedef typename DA_t::state_type da_state_t; //typedef typename Algorithm_t::state_t algo_state_t; //typedef typename Algorithm_t::result_t algo_result_t; algo.prepareAcceptance(da_result.acceptance()); StateInterface start = algo.getStartState(); DA_State start_state = da_result.newState(); start.generateAcceptance(start_state.acceptance()); if (_detailed_states) { start_state.setDescription(start.toHTML()); } state_mapper.add(start, start_state); da_result.setStartState(start_state); //typedef std::pair<algo_state_t, da_state_t*> unprocessed_value; Stack <KeyValuePair <StateInterface, DA_State> > unprocessed = new Stack <KeyValuePair <StateInterface, DA_State> >(); unprocessed.Push(new KeyValuePair <StateInterface, DA_State>(start, start_state)); while (unprocessed.Count > 0) { KeyValuePair <StateInterface, DA_State> top = unprocessed.Pop(); //unprocessed.pop(); StateInterface cur = top.Key; DA_State from = top.Value; //for (APSet::element_iterator it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem) for (int it_elem = ap_set.all_elements_begin(); it_elem != ap_set.all_elements_end(); ++it_elem) { APElement elem = new APElement(it_elem); ResultStateInterface <UnionState> result = algo.delta(cur as UnionState, elem); DA_State to = state_mapper.find(result.getState()); if (to == null) { to = da_result.newState(); result.getState().generateAcceptance(to.acceptance()); if (_detailed_states) { to.setDescription(result.getState().toHTML()); } state_mapper.add(result.getState(), to); unprocessed.Push(new KeyValuePair <StateInterface, DA_State>(result.getState(), to)); } from.edges().set(elem, to); if (limit != 0 && da_result.size() > limit) { throw new LimitReachedException(""); } } } }