public LevelInfo(LevelTags levelTags, string path, LevelTags actionTags, List <EntityInfo> entities, List <StructureInfo> structures, List <OffsetMapInfo> offsetMaps, ShaderInfo shader, BackdropInfo backdrop) { Name = levelTags.GetTag <string>("Name"); MusicLoop = levelTags.GetTag <string>("MusicLoop"); WildPokemonFloor = levelTags.TagExists("WildPokemon") && levelTags.GetTag <bool>("WildPokemon"); ShowOverworldPokemon = !levelTags.TagExists("OverworldPokemon") || levelTags.GetTag <bool>("OverworldPokemon"); CurrentRegion = levelTags.TagExists("CurrentRegion") ? levelTags.GetTag <string>("CurrentRegion") : "Johto"; HiddenAbilityChance = levelTags.TagExists("HiddenAbility") ? levelTags.GetTag <int>("HiddenAbility") : 0; CanTeleport = actionTags.TagExists("CanTeleport") && actionTags.GetTag <bool>("CanTeleport"); CanDig = actionTags.TagExists("CanDig") && actionTags.GetTag <bool>("CanDig"); CanFly = actionTags.TagExists("CanFly") && actionTags.GetTag <bool>("CanFly"); RideType = actionTags.TagExists("RideType") ? actionTags.GetTag <int>("RideType") : 0; EnvironmentType = actionTags.TagExists("EnviromentType") ? actionTags.GetTag <int>("EnviromentType") : 0; WeatherType = actionTags.TagExists("Weather") ? actionTags.GetTag <int>("Weather") : 0; //It's not my fault I swear. The keyboard was slippy, I was partly sick and there was fog on the road and I couldnt see. var lightningExists = actionTags.TagExists("Lightning"); var lightingExists = actionTags.TagExists("Lighting"); if (lightningExists && lightingExists) { LightingType = actionTags.GetTag <int>("Lighting"); } else if (lightingExists) { LightingType = actionTags.GetTag <int>("Lighting"); } else if (lightningExists) { LightingType = actionTags.GetTag <int>("Lightning"); } else { LightingType = 1; } IsDark = actionTags.TagExists("IsDark") && actionTags.GetTag <bool>("IsDark"); //if (actionTags.TagExists("Terrain")) // Terrain.TerrainType = Terrain.FromString(actionTags.GetTag<string>("Terrain")); //else // Terrain.TerrainType = TerrainTypeEnums.Plain; IsSafariZone = actionTags.TagExists("IsSafariZone") && actionTags.GetTag <bool>("IsSafariZone"); if (actionTags.TagExists("BugCatchingContest")) { IsBugCatchingContest = true; BugCatchingContestData = actionTags.GetTag <string>("BugCatchingContest"); } else { IsBugCatchingContest = false; BugCatchingContestData = ""; } MapScript = actionTags.TagExists("MapScript") ? actionTags.GetTag <string>("MapScript") : ""; // TODO //if (actionTags.TagExists("RadioChannels")) // foreach (var c in actionTags.GetTag<string>("RadioChannels").Split(Convert.ToChar(","))) // AllowedRadioChannels.Add(Convert.ToDecimal(c.Replace(".", GameController.DecSeparator))); //else // AllowedRadioChannels.Clear(); BattleMapData = actionTags.TagExists("BattleMap") ? actionTags.GetTag <string>("BattleMap") : ""; SurfingBattleMapData = actionTags.TagExists("SurfingBattleMap") ? actionTags.GetTag <string>("SurfingBattleMap") : ""; Entities = entities; Structures = structures; OffsetMaps = offsetMaps; Shader = shader; Backdrop = backdrop; Path = path; }
public LevelTags(LevelTags levelTags) : base(levelTags) { }