public void move(Room room) { currentRoom = room; if (currentRoom.hasPit == true) dead = true; else if (currentRoom == game.wumpus.currentRoom) dead = true; }
public Wumpus() { do { Random value = new Random(); int randomNum = value.Next(1, game.width * game.height); //Room.lookupRoom(randomNum).hasWumpus = true; currentRoom = Room.lookupRoom(randomNum); } while (currentRoom.hasPit == true); }
public static Room lookupRoom(int num) { try { return roomList[num]; } catch (Exception) { Room nullRoom = new Room(0); return nullRoom; } }
public void move(Room room) { clearSmell(); currentRoom = room; setSmell(); }
public Player() { currentRoom = Room.roomList[0]; dead = false; }