/// <summary>
        /// Renders the axis on the specified render context.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="model">The model.</param>
        /// <param name="axisLayer">The rendering order.</param>
        /// <param name="pass">The rendering pass.</param>
        public override void Render(IRenderContext rc, PlotModel model, AxisLayer axisLayer, int pass)
        {
            if (this.Layer != axisLayer)
            {
                return;
            }

            var r = new MagnitudeAxisRenderer(rc, model);

            r.Render(this, pass);
        }
示例#2
0
        /// <summary>
        /// Renders the axis on the specified render context.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="model">The model.</param>
        /// <param name="axisLayer">The rendering order.</param>
        /// <param name="pass">The rendering pass.</param>
        public override void Render(IRenderContext rc, PlotModel model, AxisLayer axisLayer, int pass)
        {
            if (this.Layer != axisLayer)
            {
                return;
            }

            var r = new MagnitudeAxisRenderer(rc, model);
            r.Render(this, pass);
        }
示例#3
0
        /// <summary>
        /// Renders the axis on the specified render context.
        /// </summary>
        /// <param name="rc">The render context.</param>
        /// <param name="pass">The rendering pass.</param>
        public override void Render(IRenderContext rc, int pass)
        {
            var r = new MagnitudeAxisRenderer(rc, this.PlotModel);

            r.Render(this, pass);
        }
示例#4
0
 /// <summary>
 /// Renders the axis on the specified render context.
 /// </summary>
 /// <param name="rc">The render context.</param>
 /// <param name="pass">The rendering pass.</param>
 public override void Render(IRenderContext rc, int pass)
 {
     var r = new MagnitudeAxisRenderer(rc, this.PlotModel);
     r.Render(this, pass);
 }