private object OnNpcConversationRespond(VehicleVendor vendor, BasePlayer player, ConversationData conversationData, ResponseNode responseNode)
        {
            CostLabelUI.Destroy(player);

            foreach (var intercepter in _responseIntercepters)
            {
                var forceNextSpeechNode = intercepter.Intercept(vendor, player, conversationData, responseNode);
                if (forceNextSpeechNode != string.Empty)
                {
                    ConversationUtils.ForceSpeechNode(vendor, player, forceNextSpeechNode);
                    return(false);
                }
            }

            return(null);
        }
 private void OnNpcConversationEnded(VehicleVendor vendor, BasePlayer player)
 {
     CostLabelUI.Destroy(player);
 }