private void StartRound() { GodmodeEnabled = false; IsPlayingRound = true; EnvSync.SendNetworkUpdateImmediate(); currentRound += 1; slasherPlayer = GetRandomSlasher(); StartCoroutine(ResetPlayers()); Timer.StartTimer(slasherTime, GetMessage("Timer.Slasher", 0UL), OnSlasherTimerExpired); BroadcastToPlayers(GetMessage, "Notification.RoundStarted", slasherPlayer.Player.displayName); UpdateScoreboard(); }