void Init()
        {
            bCades = this;
            permission.RegisterPermission("barricades.add", this);

            var Entity = UnityEngine.Object.FindObjectsOfType <BaseEntity>().ToList();

            foreach (BaseEntity e in Entity)
            {
                if (e.name.Contains("sign.post.town") && e.skinID == 1510599461)
                {
                    e.Kill();
                }
                // h?.Kill();
            }
        }
示例#2
0
 void Init()
 {
     burrS = this;
     permission.RegisterPermission("barricades.use", this);
 }