void Init() { bCades = this; permission.RegisterPermission("barricades.add", this); var Entity = UnityEngine.Object.FindObjectsOfType <BaseEntity>().ToList(); foreach (BaseEntity e in Entity) { if (e.name.Contains("sign.post.town") && e.skinID == 1510599461) { e.Kill(); } // h?.Kill(); } }
void Init() { burrS = this; permission.RegisterPermission("barricades.use", this); }