private void OnServerInitialized() { if (serverInitialized) { return; } Analytics.Collect(); RustLegacyExtension.ServerConsole(); serverInitialized = true; }
private void OnServerInitialized() { if (serverInitialized) { return; } serverInitialized = true; Analytics.Collect(); // Update server console window and status bars RustLegacyExtension.ServerConsole(); }
private void OnServerInitialized() { if (serverInitialized) return; serverInitialized = true; permission.MigrateGroup("player", "default"); // Configure the hostname after it has been set RemoteLogger.SetTag("hostname", server.hostname); // Update server console window and status bars RustLegacyExtension.ServerConsole(); }