void SwitchElement(ElementUI eUI) { switch (eUI.Type) { case ElementEnum.Floor: FloorUI fUI = eUI as FloorUI; AR.Activate(true, floorPrefab, fUI.FloorTexture); break; case ElementEnum.Furniture: FurnitureUI furUI = eUI as FurnitureUI; furniturePrefab = furUI.Model; AR.Activate(true, furniturePrefab, furUI.Model); break; } }
void Implement(ElementUI e) { rect.gameObject.SetActive(false); SwitchElement(e); }