private void OnTriggerExit(Collider other)
 {
     if (other.GetComponent <CommentSentenceCollider>())
     {
         CommentSentence sentence = other.GetComponent <CommentSentenceCollider>().m_sentence;
         sentence.SetFeedbackState(GlobalDefine.CensorAreaTypes.None);
     }
 }
 private void OnTriggerEnter(Collider other)
 {
     if (other.GetComponent <CommentSentenceCollider>())
     {
         Debug.Log("CommentSentenceCollider: " + other);
         CommentSentence sentence = other.GetComponent <CommentSentenceCollider>().m_sentence;
         sentence.SetFeedbackState(m_areaType);
         //if(sentence)
     }
 }
        public void SpawnSentence(Comment word, int offset)
        {
            m_CommentRoot.transform.SetParent(m_CommentRoot);
            CommentSentence commentSentence = GameObject.Instantiate(SentencePrefab) as CommentSentence;

            commentSentence.transform.SetParent(m_CommentRoot);
            commentSentence.SetComment(word);
            commentSentence.transform.position   = LauncherPoints[0].transform.position + Vector3.down * offset;
            commentSentence.m_Canvas.worldCamera = sceneCamera;
            commentSentence.Launch();
        }