public void InitMenuInterface() { float spacing = 80; Vector2 UIposition = new Vector2(35, 180); menu_start = new ClicableElement(fontMenu, "- START", UIposition, "start", Color.White, "default", true); settings_musicOn = new ClicableElement(fontMenu, "- MUSIC : ON", UIposition, "musicoff", Color.White, "default", true); settings_musicOff = new ClicableElement(fontMenu, "- MUSIC : OFF", UIposition, "musicon", Color.White, "default", true); UIposition += new Vector2(0, spacing); menu_settings = new ClicableElement(fontMenu, "- SETTINGS", UIposition, "settings", Color.White, "default", true); settings_soundOn = new ClicableElement(fontMenu, "- SOUND : ON", UIposition, "soundoff", Color.White, "default", true); settings_soundOff = new ClicableElement(fontMenu, "- SOUND : OFF", UIposition, "soundon", Color.White, "default", true); UIposition += new Vector2(0, spacing); menu_exit = new ClicableElement(fontMenu, "- EXIT", UIposition, "exit", Color.White, "default", true); settings_exit = new ClicableElement(fontMenu, "- EXIT", UIposition, "settingsexit", Color.White, "default", true); }
public void createButton(SpriteBatch pSpriteBatch, Vector2 pPosition, string pText, string pAction, SpriteFont pFont, string pOrigin, Color pColor, bool pIsInteractable) { ClicableElement newButton = new ClicableElement(pFont, pText, pPosition, pAction, pColor, pOrigin, pIsInteractable); list_clicableElements.Add(newButton); }