public void RefreshAllGMeshes() { const bool check_for_decal_issues = false; m_level.RefreshAllGMeshes(check_for_decal_issues); gl_panel.BuildLevelGMesh(); }
public void RefreshAllGMeshes() { const bool check_for_decal_issues = false; m_level.RefreshAllGMeshes(check_for_decal_issues); gl_panel.BuildLevelGMesh(); }