private void label_light_type_MouseDown(object sender, MouseEventArgs e) { if (m_selected_light >= 0 && m_dmesh != null) { DLight dl = m_dmesh.light[m_selected_light]; dl.CycleStyle(); UpdateLightProperties(dl); RefreshGeometry(); } }
private void label_light_type_MouseDown(object sender, MouseEventArgs e) { if (m_selected_light >= 0 && m_active_dmesh != null) { DLight dl = m_active_dmesh.light[m_selected_light]; dl.CycleStyle(); UpdateLightProperties(dl); gl_custom.Invalidate(); } }