public ActivateButton(Texture2D[] Textures, Vector2 location, SoundEffectInstance effect, bool deactivated, bool pushed, PressButton button)
     : base(Textures, location, effect, deactivated, pushed)
 {
     this.button = button;
 }
 public ActivateButton(Texture2D[] Textures, Vector2 location, SoundEffectInstance effect, bool deactivated, bool pushed, PressButton button) :
     base(Textures, location, effect, deactivated, pushed)
 {
     this.button = button;
 }