public PlayerManager(Player player, ContentManager cm, int health, int mana, int experience, DisplayBar healthBar, DisplayBar manaBar, KeyBox keyBox, PowerBar powerbar) { this.player = player; this.health = health; this.mana = mana; this.experience = experience; this.healthBar = healthBar; this.manaBar = manaBar; this.keyBox = keyBox; this.powerbar = powerbar; this.totalMana = 100; SlowTime slow = new SlowTime(20, 200, 200); slow.setEffect(cm.Load<SoundEffect>("audio/Sound Effects/slowSound")); slow.setPlayerManager(this); Dash dash = new Dash(5, 20, 15); dash.setEffect(cm.Load<SoundEffect>("audio/Sound Effects/dashSound")); dash.setPlayerManager(this); Confuse confuse = new Confuse(20, 200, 50); confuse.setEffect(cm.Load<SoundEffect>("audio/Sound Effects/paralyzeSound")); confuse.setPlayerManager(this); powers = new List<BasePower> { slow, dash, confuse }; this.manaLimit = true; this.healthLimit = true; }
private void updateNormal(GameTime time) { if (!(collisionManager.getObjectCollision(player, true) is PlayerLimitationField)) { playerManager.setManaLimit(true); playerManager.setHealthLimit(true); } if (playerManager.getHealthCooldown() == 35 && playerManager.getHealthLimit() && playerManager.getManaLimit()) { playerManager.regenerateHealth(); playerManager.regenerateMana(); } foreach (Npc n in level.getNpcs()) { NpcDefinition def = n.getDefinition(); if (def.getHints().Length > 0 && def.isShowing()) { def.update(false); } } GameObject gCollision = collisionManager.getObjectCollision(player, true); if (gCollision != null && gCollision is Token) { Token t = (Token)gCollision; level.takeCollectible(t); playerManager.incrementExperience(t.getExp()); playerManager.levelMana(t.getManaIncrementationValue()); PauseMenu pause = (PauseMenu)level.getScreen("Pause"); pause.setExperience(pause.getExperience() + t.getExp()); dropText = "+ " + t.getExp() + " EXP"; t.playEffect(); } else if (gCollision != null && gCollision is Key) { Key k = (Key)gCollision; level.takeCollectible(k); k.setUnlocked(true); level.unlockDoors(); k.playEffect(); } else if (gCollision != null && gCollision is Door) { Door d = (Door)gCollision; if (d.isUnlocked()) { int next = (game.getLevelIndex()) + (d.continues() ? 1 : -1); if (next == 7) { gameState = GameState.Outro; finished = true; return; } Song current = level.getSong(); level.setActive(false); game.setLevel(next); prevLevel = level; level = game.getLevel(next); PauseMenu pause = (PauseMenu)level.getScreen("Pause"); pause.setLevel(next); if (current != level.getSong()) { MediaPlayer.Stop(); MediaPlayer.Play(level.getSong()); if (d.continues()) { game.getLevel(next - 2).setLooped(false); prevLevel.setLooped(false); } else { level.setLooped(false); prevLevel.setLooped(false); } level.setLooped(true); } game.setLevel(level); deathManager = new DeathManager(this); setDeathManager(deathManager); collisionManager.getLevel().setActive(false); level.setInputManager(this); collisionManager.setLevel(level); level.setActive(true); if (d.continues()) { player.setLocation(level.getPlayerOrigin()); } else { player.setLocation(level.getPlayerReentryPoint()); } playerManager.getKeyBox().update(this); } else if (game.getLevelIndex() == 0) { Numberpad num = (Numberpad)level.getScreen("Numberpad"); if (!num.isSolved()) { if (gameState == GameState.Normal) { if (showPuzzle) { gameState = GameState.Puzzle; level.setActive(false); } } } else { d.setUnlocked(true); } } } else if (gCollision != null && gCollision is Pit) { Pit p = (Pit)gCollision; p.update(this); if (p is Laser) { Laser laser = (Laser)p; if (laser.isActivated()) { p.playEffect(); } } else { p.playEffect(); } if (p is PlayerLimitationField) { PlayerLimitationField plf = (PlayerLimitationField)p; plf.update(this); plf.playEffect(); } } if (lastKeyState.IsKeyDown(Keys.M) && currentKeyState.IsKeyUp(Keys.M)) { if (gameState == GameState.Normal) { gameState = GameState.PauseMenu; level.setActive(false); } else { gameState = GameState.Normal; level.setActive(true); } } else if (lastKeyState.IsKeyDown(Keys.E) && currentKeyState.IsKeyUp(Keys.E)) { if (mindRead.validate()) { playerManager.depleteMana(mindRead.getManaCost()); foreach (Npc n in level.getNpcs()) { if (player.getDistance(n) <= 200) { NpcDefinition def = n.getDefinition(); if (def.getHints().Length > 0) { def.update(true); } } } } } if (playerManager.getManaLimit()) { mindRead.activate(level); SlowTime slowmo = (SlowTime)playerManager.getPowers()[0]; if (lastKeyState.IsKeyDown(Keys.A) && currentKeyState.IsKeyUp(Keys.A)) { if (slowmo.validate()) { playerManager.depleteMana(slowmo.getManaCost()); } } slowmo.activate(level); Dash dash = (Dash)playerManager.getPowers()[1]; if (lastKeyState.IsKeyDown(Keys.W) && currentKeyState.IsKeyUp(Keys.W)) { if (dash.validate()) { playerManager.depleteMana(dash.getManaCost()); } } dash.activate(level); Confuse confuse = (Confuse)playerManager.getPowers()[2]; if (lastKeyState.IsKeyDown(Keys.S) && currentKeyState.IsKeyUp(Keys.S)) { if (confuse.validate()) { playerManager.depleteMana(confuse.getManaCost()); } } confuse.activate(level); } Entity eCollision = collisionManager.getEntityCollision(player); if (currentKeyState.IsKeyDown(Keys.Up)) { showPuzzle = true; player.setDirection(Direction.North); player.updateMovement(); player.setDestination(new Vector2(player.getLocation().X, player.getLocation().Y - velocity)); if (player.getDestination().Y >= 0 && collisionManager.isValid(player, false)) { player.deriveY(-velocity); } else { if (!(collisionManager.getObjectCollision(player, false) is Door)) { player.setDestination(player.getLocation()); } if (eCollision != null) { eCollision.setDestination(eCollision.getLocation()); } } } else if (lastKeyState.IsKeyDown(Keys.Up) && currentKeyState.IsKeyUp(Keys.Up)) { stagnant = true; } else if (currentKeyState.IsKeyDown(Keys.Down)) { showPuzzle = true; player.setDirection(Direction.South); player.updateMovement(); player.setDestination(new Vector2(player.getLocation().X, player.getLocation().Y + velocity)); if (player.getDestination().Y <= height - player.getTexture().Height&& collisionManager.isValid(player, false)) { player.deriveY(velocity); } else { if (!(collisionManager.getObjectCollision(player, false) is Door)) { player.setDestination(player.getLocation()); } if (eCollision != null) { eCollision.setDestination(eCollision.getLocation()); } } } else if (lastKeyState.IsKeyDown(Keys.Down) && currentKeyState.IsKeyUp(Keys.Down)) { stagnant = true; } else if (currentKeyState.IsKeyDown(Keys.Left)) { showPuzzle = true; player.setDirection(Direction.West); player.updateMovement(); player.setDestination(new Vector2(player.getLocation().X - velocity, player.getLocation().Y)); if (player.getDestination().X >= 0 && collisionManager.isValid(player, false)) { player.deriveX(-velocity); } else { if (!(collisionManager.getObjectCollision(player, false) is Door)) { player.setDestination(player.getLocation()); } if (eCollision != null) { eCollision.setDestination(eCollision.getLocation()); } } } else if (lastKeyState.IsKeyDown(Keys.Left) && currentKeyState.IsKeyUp(Keys.Left)) { stagnant = true; } else if (currentKeyState.IsKeyDown(Keys.Right)) { showPuzzle = true; player.setDirection(Direction.East); player.updateMovement(); player.setDestination(new Vector2(player.getLocation().X + velocity, player.getLocation().Y)); if (player.getDestination().X <= width - 64 && collisionManager.isValid(player, false)) { player.deriveX(velocity); } else { if (!(collisionManager.getObjectCollision(player, false) is Door)) { player.setDestination(player.getLocation()); } if (eCollision != null) { eCollision.setDestination(eCollision.getLocation()); } } } else if (lastKeyState.IsKeyDown(Keys.Right) && currentKeyState.IsKeyUp(Keys.Right)) { stagnant = true; } else { player.setDestination(player.getLocation()); } if (currentKeyState.IsKeyDown(Keys.Space) && playerManager.getManaLimit()) { double ms = time.TotalGameTime.TotalMilliseconds; if ((player.getLastFired() == -1 || ms - player.getLastFired() >= player.getProjectile().getCooldown()) && playerManager.getMana() >= 5) { level.addProjectile(player.createProjectile(ms)); playerManager.depleteMana(5); } } if (lastKeyState.IsKeyDown(Keys.Q) && currentKeyState.IsKeyUp(Keys.Q)) { gameState = GameState.TelekinesisSelect; level.setMode(1); } }