public WornBlock(Material primary) { _primary = primary; exceptions = new Material[Sizes.VoxelsPerEdge, Sizes.VoxelsPerEdge, Sizes.VoxelsPerEdge]; opaqUpdated = false; }
//Indexing starts at 0 in the north, west, bottom corner. //X is north-south, Y up-down, Z east-west. public SolidBlock(Material _material) { material = _material; }