示例#1
0
        public Player(MainGame creator, IntVector2 screenCenter, IntVector3 chunkIn, Vector3 posInChunk)
        {
            parent = creator;
            this.screenCenter = screenCenter;
            
            Mouse.SetPosition(screenCenter.x, screenCenter.x);

            chunk = chunkIn;
            this.posInChunk = posInChunk;

            emptyDefault = new Items.PlayerFist();
            activeItem = emptyDefault;
        }
示例#2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //TODO: make this run in something besides the *default* game directory
            //Logger.newLog(LuaBridge.GAME_DIR_DEFAULT + DateTime.Now.ToString("yyyy-MM-dd-hh-mm") + ".log");
            Logger.newLog(LuaBridge.GAME_DIR_DEFAULT + "Outpost.log");
            //TODO: make this save to a dated log file, without filling the computer with a million log files.

            MainGame mainGame = new MainGame(this.Content, GraphicsDevice);

            ScreenManager.screenManager.push(mainGame);

            LoadingScreen.Display("Starting up");

            contentLoader = new System.Threading.Thread(LoadContentInNewThread);
            contentLoader.Priority = System.Threading.ThreadPriority.Normal;
            contentLoader.Start();

            base.Initialize();
        }
示例#3
0
        /// <summary>
        /// Creates a game with a new world.
        /// </summary>
        /// <param name="c">The content manager to use.</param>
        /// <param name="g">The graphics device to use.</param>
        public MainGame(ContentManager c, GraphicsDevice g)
        {
            //what is this I don't even
            /*
            IAsyncResult result = StorageDevice.BeginShowSelector(null, null);
            result.AsyncWaitHandle.WaitOne();
            StorageDevice harddrive = StorageDevice.EndShowSelector(result);
            result.AsyncWaitHandle.Close();

            result = harddrive.BeginOpenContainer("StorageDemo", null, null);
            result.AsyncWaitHandle.WaitOne();
            cont = harddrive.EndOpenContainer(result);
            result.AsyncWaitHandle.Close();

            cont.CreateDirectory(WorldFolder);
            //*/
            
            MainGame.mainGame = this;

            content = c;
            graphics = g;
            random = new Random();

            fontling = content.Load<SpriteFont>("someFont");
            reticule = content.Load<Texture2D>("reticule");
            blank = content.Load<Texture2D>("blank");
            
            initializeGraphics();

            lua = new LuaBridge();
        }