public IfBlockExecuter(WaitForTokenHandler waitForTokenHandler, WaitForReTokenHandler waitForReTokenHandler, MatchWaitTokenHandler matchWaitTokenHandler) { _tokenizer = new Tokenizer(TokenDefinitionRegistry.Default().Definitions()); _tokenHandlers = new SimpleDictionary<string, ITokenHandler>(); _tokenHandlers["exit"] = new ExitTokenHandler(); _tokenHandlers["comment"] = new ContinueTokenHandler(); _tokenHandlers["debuglevel"] = new DebugLevelTokenHandler(); _tokenHandlers["var"] = new VarTokenHandler(); _tokenHandlers["unvar"] = new UnVarTokenHandler(); _tokenHandlers["hasvar"] = new HasVarTokenHandler(); _tokenHandlers["goto"] = new GotoTokenHandler(); _tokenHandlers["waitfor"] = waitForTokenHandler; _tokenHandlers["waitforre"] = waitForReTokenHandler; _tokenHandlers["pause"] = new PauseTokenHandler(); _tokenHandlers["put"] = new SendCommandTokenHandler(); _tokenHandlers["echo"] = new EchoTokenHandler(); _tokenHandlers["match"] = new MatchTokenHandler(); _tokenHandlers["matchre"] = new MatchTokenHandler(); _tokenHandlers["matchwait"] = matchWaitTokenHandler; _tokenHandlers["save"] = new SaveTokenHandler(); _tokenHandlers["move"] = new MoveTokenHandler(); _tokenHandlers["nextroom"] = new NextroomTokenHandler(); _tokenHandlers["send"] = new SendTokenHandler(); _tokenHandlers["parse"] = new ParseTokenHandler(); _tokenHandlers["containsre"] = new ContainsReTokenHandler(); _tokenHandlers["gosub"] = new GoSubTokenHandler(); _tokenHandlers["return"] = new ReturnTokenHandler(); }
public void SetUp() { theGameState = new StubGameState(); theGameServer = new StubGameServer(theGameState); theLogger = new InMemoryScriptLog(); theCancelSource = new CancellationTokenSource(); theGameState.Set(ComponentKeys.Roundtime, "0"); theServices = new InMemoryServiceLocator(); theServices.Add<IGameServer>(theGameServer); theServices.Add<IGameState>(theGameState); theServices.Add<IScriptLog>(theLogger); theScriptContext = new ScriptContext("1", "pausetoken", theCancelSource.Token, theServices, null); theHandler = new PauseTokenHandler(); }