示例#1
0
        private void DrawSingle()
        {
            CatDialogueData data = (CatDialogueData)target;

            GameStateList stateList = Resources.Load <GameStateList>("Game State Data/Game State List");

            EditorGUILayout.LabelField("Relationship Rank:", "" + data.Rank);
            EditorGUILayout.LabelField("State Ranks");
            foreach (GameStateData stateData in stateList)
            {
                int rank = data.GetGameStateRank(stateData);
                if (rank > 0)
                {
                    EditorGUILayout.LabelField(stateData.name, "" + rank);
                }
            }

            EditorGUILayout.LabelField("Relationship Rank");
            if (GUILayout.Button("Force Increase"))
            {
                data.IncreaseRank();
            }
            if (GUILayout.Button("Force Reset"))
            {
                data.ResetRank();
            }
            EditorGUILayout.LabelField("State Rank");
            state = (GameStateData)EditorGUILayout.ObjectField("State", state, typeof(GameStateData), false);
            if (GUILayout.Button("Force Increase"))
            {
                data.IncreaseGameStateRank(state);
            }
            if (GUILayout.Button("Force Reset") && state != null)
            {
                data.ResetStateRank(state);
            }
            if (GUILayout.Button("Force Reset All"))
            {
                data.ResetStateRanks();
            }
        }
示例#2
0
 public void RankUpCatInGameState(CatDialogueData data)
 {
     data.IncreaseGameStateRank(gameStateManager.CurrentGameStateData);
     activeData.Add(data);
 }
示例#3
0
 public void RankUpCat(CatDialogueData data)
 {
     data.IncreaseRank();
     activeData.Add(data);
 }