示例#1
0
        private void button1_Click(object sender, EventArgs e)
        {
            INIFile config = Form1.GetConfig();

            config.Write("Launcher", "Windowed", this.checkBox1.Checked ? "1" : "0");
            config.Write("Launcher", "CloseAfterJoin", this.checkBox1.Checked ? "1" : "0");
            config.Write("Launcher", "Path", this.textBox1.Text);
            config.Write("Launcher", "LaunchParameters", this.textBox2.Text);

            FileSettings.SetValue("Path", config.Read("Launcher", "Path"));
            FileSettings.SetValue("LaunchParameters", config.Read("Launcher", "LaunchParameters"));
            FileSettings.SetValue("Windowed", config.Read("Launcher", "Windowed"));
            FileSettings.SetValue("CloseAfterJoin", config.Read("Launcher", "CloseAfterJoin"));
        }
示例#2
0
        public Form1(SplashScreen SplashForm)
        {
            Form = this;
            InitializeComponent();

            Form1.SplashForm  = SplashForm;
            this.FormClosing += Form1_FormClosing;

            String ConfigPath = Environment.CurrentDirectory + "\\config.ini";

            ConfigFile = new INIFile(ConfigPath);

            if (!File.Exists(ConfigPath))
            {
                ConfigFile.Write("Launcher", "Path", "C:/Program Files (x86)/Steam/SteamApps/common/Arma 3");
                ConfigFile.Write("Launcher", "LaunchParameters", "-mod=@CBA_A3;@CUP_Terrains;@CUP_Weapons;@Outbreak");
                ConfigFile.Write("Launcher", "Windowed", "0");
                ConfigFile.Write("Launcher", "CloseAfterJoin", "0");

                ConfigFile.Write("Mod", "CBA", "@CBA_A3");
                ConfigFile.Write("Mod", "Terrains", "@CUP_Terrains");
                ConfigFile.Write("Mod", "Weapons", "@CUP_Weapons");
                ConfigFile.Write("Mod", "Outbreak", "@Outbreak");
            }

            FileSettings.SetValue("Path", ConfigFile.Read("Launcher", "Path"));
            FileSettings.SetValue("LaunchParameters", ConfigFile.Read("Launcher", "LaunchParameters"));
            FileSettings.SetValue("Windowed", ConfigFile.Read("Launcher", "Windowed"));
            FileSettings.SetValue("CloseAfterJoin", ConfigFile.Read("Launcher", "CloseAfterJoin"));

            bool foundPath = false;

            if (Directory.Exists(FileSettings.GetValue("Path")))
            {
                foundPath = File.Exists(FileSettings.GetValue("Path") + "/arma3.exe");
            }

            if (!foundPath)
            {
                MessageBox.Show(this, "Could not find Arma 3 directory, please correct correct it in the settings menu.");
            }

            bool statusAIATP    = false;
            bool statusMAS      = false;
            bool statusOutbreak = true;

            if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Outbreak")))
            {
                try {
                    WebClient client   = new WebClient();
                    string    response = client.DownloadString("http://outbreakmod.com/download/file_list_generate.php");

                    foreach (String FileData in response.Split(Environment.NewLine.ToCharArray()))
                    {
                        if (FileData.Length < 1)
                        {
                            continue;
                        }

                        string Name     = FileData.Split('|')[0];
                        string Checksum = FileData.Split('|')[1];

                        bool FileExists = File.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Outbreak") + "/" + Name);

                        if (!FileExists)
                        {
                            statusOutbreak = false;
                        }
                        else
                        {
                            string Filesum = "";

                            using (var stream = File.Open(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Outbreak") + "/" + Name, FileMode.Open))
                            {
                                SHA1Managed sha      = new SHA1Managed();
                                byte[]      checksum = sha.ComputeHash(stream);
                                Filesum = BitConverter.ToString(checksum).Replace("-", string.Empty);
                            }

                            if (Checksum.ToLower() != Filesum.ToLower())
                            {
                                statusOutbreak = false;
                            }
                        }
                    }

                    if (statusOutbreak)
                    {
                        this.txtVersionStatus.ForeColor = System.Drawing.Color.Green;
                        this.txtVersionStatus.Text      = "Up to date";
                    }
                    else
                    {
                        this.txtVersionStatus.ForeColor = System.Drawing.Color.Red;
                        this.txtVersionStatus.Text      = "Needs Update (Click to Update)";
                    }
                } catch
                {
                }
            }

            if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "CBA")))
            {
                statusMAS = true;
                this.txtCBAA3.ForeColor  = System.Drawing.Color.Green;
                this.txtCBAA3Status.Text = "Installed";
            }

            if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Weapons")))
            {
                statusMAS = true;
                this.txtWeaponsStatus.ForeColor = System.Drawing.Color.Green;
                this.txtWeaponsStatus.Text      = "Installed";
            }

            if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Terrains")))
            {
                statusAIATP = true;
                this.txtTerrainStatus.ForeColor = System.Drawing.Color.Green;
                this.txtTerrainStatus.Text      = "Installed";
            }

            if (!statusAIATP || !statusMAS)
            {
                ModsNotFound notFoundForm = new ModsNotFound();
                notFoundForm.Show();
            }
        }