private void button1_Click(object sender, EventArgs e) { INIFile config = Form1.GetConfig(); config.Write("Launcher", "Windowed", this.checkBox1.Checked ? "1" : "0"); config.Write("Launcher", "CloseAfterJoin", this.checkBox1.Checked ? "1" : "0"); config.Write("Launcher", "Path", this.textBox1.Text); config.Write("Launcher", "LaunchParameters", this.textBox2.Text); FileSettings.SetValue("Path", config.Read("Launcher", "Path")); FileSettings.SetValue("LaunchParameters", config.Read("Launcher", "LaunchParameters")); FileSettings.SetValue("Windowed", config.Read("Launcher", "Windowed")); FileSettings.SetValue("CloseAfterJoin", config.Read("Launcher", "CloseAfterJoin")); }
public Form1(SplashScreen SplashForm) { Form = this; InitializeComponent(); Form1.SplashForm = SplashForm; this.FormClosing += Form1_FormClosing; String ConfigPath = Environment.CurrentDirectory + "\\config.ini"; ConfigFile = new INIFile(ConfigPath); if (!File.Exists(ConfigPath)) { ConfigFile.Write("Launcher", "Path", "C:/Program Files (x86)/Steam/SteamApps/common/Arma 3"); ConfigFile.Write("Launcher", "LaunchParameters", "-mod=@CBA_A3;@CUP_Terrains;@CUP_Weapons;@Outbreak"); ConfigFile.Write("Launcher", "Windowed", "0"); ConfigFile.Write("Launcher", "CloseAfterJoin", "0"); ConfigFile.Write("Mod", "CBA", "@CBA_A3"); ConfigFile.Write("Mod", "Terrains", "@CUP_Terrains"); ConfigFile.Write("Mod", "Weapons", "@CUP_Weapons"); ConfigFile.Write("Mod", "Outbreak", "@Outbreak"); } FileSettings.SetValue("Path", ConfigFile.Read("Launcher", "Path")); FileSettings.SetValue("LaunchParameters", ConfigFile.Read("Launcher", "LaunchParameters")); FileSettings.SetValue("Windowed", ConfigFile.Read("Launcher", "Windowed")); FileSettings.SetValue("CloseAfterJoin", ConfigFile.Read("Launcher", "CloseAfterJoin")); bool foundPath = false; if (Directory.Exists(FileSettings.GetValue("Path"))) { foundPath = File.Exists(FileSettings.GetValue("Path") + "/arma3.exe"); } if (!foundPath) { MessageBox.Show(this, "Could not find Arma 3 directory, please correct correct it in the settings menu."); } bool statusAIATP = false; bool statusMAS = false; bool statusOutbreak = true; if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Outbreak"))) { try { WebClient client = new WebClient(); string response = client.DownloadString("http://outbreakmod.com/download/file_list_generate.php"); foreach (String FileData in response.Split(Environment.NewLine.ToCharArray())) { if (FileData.Length < 1) { continue; } string Name = FileData.Split('|')[0]; string Checksum = FileData.Split('|')[1]; bool FileExists = File.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Outbreak") + "/" + Name); if (!FileExists) { statusOutbreak = false; } else { string Filesum = ""; using (var stream = File.Open(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Outbreak") + "/" + Name, FileMode.Open)) { SHA1Managed sha = new SHA1Managed(); byte[] checksum = sha.ComputeHash(stream); Filesum = BitConverter.ToString(checksum).Replace("-", string.Empty); } if (Checksum.ToLower() != Filesum.ToLower()) { statusOutbreak = false; } } } if (statusOutbreak) { this.txtVersionStatus.ForeColor = System.Drawing.Color.Green; this.txtVersionStatus.Text = "Up to date"; } else { this.txtVersionStatus.ForeColor = System.Drawing.Color.Red; this.txtVersionStatus.Text = "Needs Update (Click to Update)"; } } catch { } } if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "CBA"))) { statusMAS = true; this.txtCBAA3.ForeColor = System.Drawing.Color.Green; this.txtCBAA3Status.Text = "Installed"; } if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Weapons"))) { statusMAS = true; this.txtWeaponsStatus.ForeColor = System.Drawing.Color.Green; this.txtWeaponsStatus.Text = "Installed"; } if (Directory.Exists(FileSettings.GetValue("Path") + "/" + ConfigFile.Read("Mod", "Terrains"))) { statusAIATP = true; this.txtTerrainStatus.ForeColor = System.Drawing.Color.Green; this.txtTerrainStatus.Text = "Installed"; } if (!statusAIATP || !statusMAS) { ModsNotFound notFoundForm = new ModsNotFound(); notFoundForm.Show(); } }