示例#1
0
 private TileAnimationData containsAnimatedTile(int tile, SonicLevel sonLevel)
 {
     foreach (var an in sonLevel.TileAnimations)
     {
         var anin = an.AnimationTileIndex;
         var num = an.NumberOfTiles;
         if (tile >= anin && tile < anin + num)
             return an;
     }
     return null;
 }
示例#2
0
        /*    
    obtainedRing = [];   
*/

        public Sonic()
        {
            Watcher = new Watcher();

            physicsVariables = SonicConstants.Sonic();

            var sonicManager = SonicManager.Instance;
            sonicLevel = sonicManager.SonicLevel;
            X = sonicLevel.StartPositions[0].X;
            Y = sonicLevel.StartPositions[0].Y;
            SensorManager = new SensorManager();
            HaltSmoke = new List<Point>();
            Rings = 7;
            SensorManager.CreateVerticalSensor("a", -9, 0, 36, "#F202F2");
            SensorManager.CreateVerticalSensor("b", 9, 0, 36, "#02C2F2");
            SensorManager.CreateVerticalSensor("c", -9, 0, -20, "#2D2C21");
            SensorManager.CreateVerticalSensor("d", 9, 0, -20, "#C24222");
            SensorManager.CreateHorizontalSensor("m1", 4, 0, -12, "#212C2E");
            SensorManager.CreateHorizontalSensor("m2", 4, 0, 13, "#22Ffc1");

            SpriteState = "normal";
            myRec = new Rectangle(0, 0, 0, 0);
            sonicLastHitTick = int.MinValue;

        }
        public void Load(SLData sonicLevel)
        {
            Loading = true;
            Status = "Decoding";
            Status = "Determining Level Information";

            SonicLevel = new SonicLevel();
            for (var n = 0; n < sonicLevel.Rings.Length; n++)
            {
                SonicLevel.Rings[n] = new Ring(true);

                SonicLevel.Rings[n].X = sonicLevel.Rings[n].X;
                SonicLevel.Rings[n].Y = sonicLevel.Rings[n].Y;
            }

            SonicLevel.LevelWidth = sonicLevel.ForegroundWidth;
            SonicLevel.LevelHeight = sonicLevel.ForegroundHeight;
            SonicLevel.ChunkMap = sonicLevel.Foreground;
            SonicLevel.BGChunkMap = sonicLevel.Background;

            for (int l = 0; l < sonicLevel.Objects.Length; l++)
            {
                SonicLevel.Objects[l] = new LevelObjectInfo(sonicLevel.Objects[l]);
                SonicLevel.Objects[l].Index = l;
            }

            var objectKeys = new List<string>();

            foreach (LevelObjectInfo t in SonicLevel.Objects)
            {
                var o = t.Key;
                if (objectKeys.All(p => p != o)) objectKeys.Add(o);
            }
            loadObjects(objectKeys);

            for (int j = 0; j < sonicLevel.Tiles.Length; j++)
            {
                var fc = sonicLevel.Tiles[j];
                var tiles = fc;
                List<int> mj = new List<int>();

                for (int i = 0; i < tiles.Length; i++)
                {
                    var value = sonicLevel.Tiles[j][i];
                    mj.Add((value >> 4));
                    mj.Add((value & 0xF));
                }
                var mfc = new int[8][];
                for (int o = 0; o < 8; o++)
                {
                    mfc[o] = new int[8];
                }
                for (int n = 0; n < mj.Count; n++)
                {
                    mfc[n % 8][n / 8] = mj[n];
                }

                SonicLevel.Tiles[j] = new Tile(mfc);
                SonicLevel.Tiles[j].Index = j;
            }
            var acs = SonicLevel.AnimatedChunks = new List<TileChunk>();

            if (sonicLevel.AnimatedFiles.Truthy())
            {
                SonicLevel.AnimatedTileFiles = new Tile[sonicLevel.AnimatedFiles.Length][];
                for (var animatedFileIndex = 0; animatedFileIndex < sonicLevel.AnimatedFiles.Length; animatedFileIndex++)
                {
                    var animatedFile = sonicLevel.AnimatedFiles[animatedFileIndex];
                    SonicLevel.AnimatedTileFiles[animatedFileIndex] = new Tile[animatedFile.Length];

                    for (int filePiece = 0; filePiece < animatedFile.Length; filePiece++)
                    {
                        var c = animatedFile[filePiece];
                        var tiles = c;
                        List<int> mjc = new List<int>();

                        for (int l = 0; l < tiles.Length; l++)
                        {
                            var value = animatedFile[filePiece][l];
                            mjc.Add((value >> 4));
                            mjc.Add((value & 0xF));
                        }
                        var mfc = new int[8][];
                        for (int o = 0; o < 8; o++)
                        {
                            mfc[o] = new int[8];
                        }
                        for (int n = 0; n < mjc.Count; n++)
                        {
                            mfc[n % 8][n / 8] = mjc[n];
                        }
                        Tile tile = new Tile(mfc);
                        tile.IsTileAnimated = true;

                        tile.Index = filePiece * 10000 + animatedFileIndex;
                        SonicLevel.AnimatedTileFiles[animatedFileIndex][filePiece] = tile;
                    }
                }
            }

            for (int j = 0; j < sonicLevel.Blocks.Length; j++)
            {
                var fc = sonicLevel.Blocks[j];
                var mj = new TilePiece();
                mj.Index = j;
                mj.Tiles = new List<TileInfo>();

                for (int p = 0; p < fc.Length; p++)
                {
                    mj.Tiles.Add(new TileInfo()
                    {
                        _Tile = fc[p].Tile,
                        Index = p,
                        Palette = fc[p].Palette,
                        Priority = fc[p].Priority,
                        XFlip = fc[p].XFlip,
                        YFlip = fc[p].YFlip,
                    });
                }
                mj.Init();
                SonicLevel.TilePieces[j] = mj;
            }

            SonicLevel.Angles = sonicLevel.Angles;
            SonicLevel.TileAnimations =
                    new List<TileAnimationData>(
                            sonicLevel.Animations.Map(
                                    a =>
                                    new TileAnimationData()
                                    {
                                        AnimationTileFile = a.AnimationFile,
                                        AnimationTileIndex = a.AnimationTileIndex,
                                        AutomatedTiming = a.AutomatedTiming,
                                        NumberOfTiles = a.NumberOfTiles,
                                        DataFrames =
                                                (TileAnimationDataFrame[])
                                                a.Frames.Map(
                                                        b =>
                                                        new TileAnimationDataFrame() { Ticks = b.Ticks, StartingTileIndex = b.StartingTileIndex }).Slice(0)
                                    }));
            SonicLevel.CollisionIndexes1 = sonicLevel.CollisionIndexes1;
            SonicLevel.CollisionIndexes2 = sonicLevel.CollisionIndexes2;

            for (int i = 0; i < sonicLevel.HeightMaps.Length; i++)
            {
                var b1 = true;
                var b2 = true;
                for (int m = 0; m < sonicLevel.HeightMaps[i].Length; m++)
                {
                    if (b1 && sonicLevel.HeightMaps[i][m] != 0)
                        b1 = false;

                    if (b2 && sonicLevel.HeightMaps[i][m] != 16)
                        b2 = false;
                }
                if (b1)
                    SonicLevel.HeightMaps[i] = new HeightMap(false);
                else if (b2)
                    SonicLevel.HeightMaps[i] = new HeightMap(true);
                else
                    SonicLevel.HeightMaps[i] = new HeightMap(sonicLevel.HeightMaps[i], i);
            }

            for (int j = 0; j < sonicLevel.Chunks.Length; j++)
            {
                var fc = sonicLevel.Chunks[j];
                var mj = new TileChunk();
                mj.Index = j;
                mj.TilePieces = new TilePieceInfo[8][];
                for (int i = 0; i < 8; i++)
                {
                    mj.TilePieces[i] = new TilePieceInfo[8];
                }
                for (int p = 0; p < fc.Length; p++)
                {
                    mj.TilePieces[p % 8][p / 8] = new TilePieceInfo()
                    {
                        Index = p,
                        Block = fc[p].Block,
                        Solid1 = fc[p].Solid1,
                        Solid2 = fc[p].Solid2,
                        XFlip = fc[p].XFlip,
                        YFlip = fc[p].YFlip
                    };
                }

                SonicLevel.TileChunks[j] = mj;
                mj.TileAnimations = new JsDictionary<int, TileAnimationData>();
                for (int tpX = 0; tpX < mj.TilePieces.Length; tpX++)
                {
                    for (int tpY = 0; tpY < mj.TilePieces[tpX].Length; tpY++)
                    {
                        var pm = mj.TilePieces[tpX][tpY].GetTilePiece();
                        if (pm != null)
                        {
                            foreach (var mjc in pm.Tiles)
                            {
                                var fa = containsAnimatedTile(mjc._Tile, SonicLevel);
                                if (fa.Truthy())
                                {
                                    mj.TileAnimations[tpY * 8 + tpX] = fa;
                                    acs[j] = mj;
                                }
                            }
                        }
                    }
                }
            }

            SonicLevel.Palette = sonicLevel.Palette.Map(a => a.Map(b => "#"+b));
            SonicLevel.StartPositions = sonicLevel.StartPositions.Map(a => new Point(a.X, a.Y)).Array();

            SonicLevel.AnimatedPalettes = new List<PaletteItem>();
            if (sonicLevel.PaletteItems.Length > 0)
            {

                for (int k = 0; k < sonicLevel.PaletteItems[0].Length; k++)
                {
                    AnimatedPaletteItem pal = sonicLevel.PaletteItems[0][k];
                    SonicLevel.AnimatedPalettes.Add(new PaletteItem()
                    {
                        Palette = ((string[])Script.Eval(pal.Palette)).Map(b => "#" + b),
                        SkipIndex = pal.SkipIndex,
                        TotalLength = pal.TotalLength,
                        Pieces =
                                pal.Pieces.Map(a => new PaletteItemPieces()
                                {
                                    PaletteIndex = a.PaletteIndex,
                                    PaletteMultiply = a.PaletteMultiply,
                                    PaletteOffset = a.PaletteOffset
                                })
                    });
                }
            }

            foreach (var tilePiece in SonicLevel.TilePieces)
            {
                tilePiece.AnimatedPaletteIndexes = new List<int>();
                tilePiece.AnimatedTileIndexes = new List<int>();
                if (SonicLevel.AnimatedPalettes.Count > 0)
                {
                    foreach (var mj in tilePiece.Tiles)
                    {
                        Tile tile = mj.GetTile();

                        if (tile.Truthy())
                        {
                            tile.AnimatedPaletteIndexes = new List<int>();
                            var pl = tile.GetAllPaletteIndexes();
                            tile.PaletteIndexesToBeAnimated = new JsDictionary<int, List<int>>();
                            tile.AnimatedTileIndexes = new List<int>();


                            for (int tileAnimationIndex = 0; tileAnimationIndex < SonicLevel.TileAnimations.Count; tileAnimationIndex++)
                            {
                                var tileAnimationData = SonicLevel.TileAnimations[tileAnimationIndex];

                                var anin = tileAnimationData.AnimationTileIndex;
                                var num = tileAnimationData.NumberOfTiles;
                                if (tile.Index >= anin && tile.Index < anin + num)
                                {
                                    tilePiece.AnimatedTileIndexes.Add(tileAnimationIndex);
                                    tile.AnimatedTileIndexes.Add(tileAnimationIndex);
                                }
                            }


                            for (int animatedPaletteIndex = 0; animatedPaletteIndex < SonicLevel.AnimatedPalettes.Count; animatedPaletteIndex++)
                            {
                                var pal = SonicLevel.AnimatedPalettes[animatedPaletteIndex];
                                tile.PaletteIndexesToBeAnimated[animatedPaletteIndex] = new List<int>();

                                foreach (var mjce in pal.Pieces)
                                {
                                    PaletteItemPieces mje1 = mjce;
                                    if (mj.Palette == mje1.PaletteIndex)
                                    {
                                        if (pl.Any(j => j == mje1.PaletteOffset / 2 || j == mje1.PaletteOffset / 2 + 1))
                                        {
                                            tilePiece.AnimatedPaletteIndexes.Add(animatedPaletteIndex);
                                            tile.AnimatedPaletteIndexes.Add(animatedPaletteIndex);
                                            foreach (var pIndex in pl)
                                            {
                                                if (pIndex == mje1.PaletteOffset / 2 || pIndex == mje1.PaletteOffset / 2 + 1)
                                                {
                                                    tile.PaletteIndexesToBeAnimated[animatedPaletteIndex].Add(pIndex);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }


            var finished = new Action(() => { Loading = false; });
            PreloadSprites(() =>
            {
                finished();
                ForceResize();
            },
                           (s) => { });
            ForceResize();
            OnLevelLoad(SonicLevel);

            /* 

               

        var finished = function () {
            sonicManager.uiManager.levelManagerArea.visible = true;
            sonicManager.loading = false;
            sonicManager.uiManager.modifyTC.tileChunk = sonicManager.SonicLevel.TileChunks[0];
            sonicManager.uiManager.modifyTilePieceArea.tilePiece = sonicManager.uiManager.modifyTP.tilePiece = sonicManager.SonicLevel.TilePieces[0];

        };

        //        var inds = sonicManager.inds = { r:0,t: 0, tp: 0, tc: 0, total: (sonicManager.SonicLevel.TileChunks.length * 2 + sonicManager.SonicLevel.TilePieces.length * 5 + sonicManager.SonicLevel.Tiles.length), done: false };

        sonicManager.CACHING = true;
        sonicManager.preLoadSprites(scale, function () {
            //          inds.r = 1;
            sonicManager.CACHING = false;
            finished();

            sonicManager.uiManager.updateTitle("Level Loaded");
            sonicManager.forceResize();


            var dl = _H.getQueryString();
            if (dl["run"]) {
                setTimeout(sonicManager.uiManager.runSonic, 1000);
            }

        }, sonicManager.uiManager.updateTitle);

 

*/
        }
示例#4
0
        public void Tick(SonicLevel sonicLevel)
        {
            if (Debugging) {
                var debugSpeed = Watcher.Multiply(15);

                if (HoldingRight)
                    X += debugSpeed;
                if (HoldingLeft)
                    X -= debugSpeed;
                if (Crouching)
                    Y += debugSpeed;
                if (HoldingUp)
                    Y -= debugSpeed;
                X = ( ( sonicLevel.LevelWidth * 128 ) + ( X ) ) % ( sonicLevel.LevelWidth * 128 ) ;
                Y = ( ( sonicLevel.LevelHeight * 128 ) + ( Y ) ) % ( sonicLevel.LevelHeight * 128 );
                return;
            }

            UpdateMode();

            if (HLock > 0) {
                HLock--;
                HoldingRight = false;
                HoldingLeft = false;
            }

            if (InAir) {
                if (Angle != 0xff) {
                    Angle = ( 0xff + ( Angle + ( ( Angle > 0xff / 2 ) ? 2 : -2 ) ) ) % 0xff;
                    if (Angle >= 0xfd || Angle <= 0x01)
                        Angle = 0xff;
                }
            }

            EffectPhysics();
            CheckCollisionWithRings();
            UpdateSprite();

            SensorManager.Check(this);

            var sensorM1 = SensorManager.GetResult("m1");
            var sensorM2 = SensorManager.GetResult("m2");

            var best = GetBestSensor(sensorM1, sensorM2, Mode);
            if (best != null) {
                switch (Mode) {
                    case RotationMode.Floor:
                        X = ( best.Value +
                              ( sensorM2 != null && sensorM1 != null && ( sensorM1.Value == sensorM2.Value ) ? 12 : ( best.Letter == "m1" ? 12 : -12 ) ) );
                        Gsp = 0;
                        if (InAir) Xsp = 0;
                        break;
                    case RotationMode.LeftWall:
                        Y = ( best.Value +
                              ( sensorM2 != null && sensorM1 != null && ( sensorM1.Value == sensorM2.Value ) ? 12 : ( best.Letter == "m1" ? 12 : -12 ) ) );
                        if (InAir) Xsp = 0;

                        break;
                    case RotationMode.Ceiling:
                        X = ( best.Value +
                              ( sensorM2 != null && sensorM1 != null && ( sensorM1.Value == sensorM2.Value ) ? 12 : ( best.Letter == "m1" ? -12 : 12 ) ) );
                        Gsp = 0;
                        if (InAir) Xsp = 0;

                        break;
                    case RotationMode.RightWall:
                        Y = ( best.Value +
                              ( sensorM2 != null && sensorM1 != null && ( sensorM1.Value == sensorM2.Value ) ? 12 : ( best.Letter == "m1" ? -12 : 12 ) ) );
                        Gsp = 0;
                        if (InAir) Xsp = 0;

                        break;
                }
            }
            SensorManager.Check(this);

            var sensorA = SensorManager.GetResult("a");
            var sensorB = SensorManager.GetResult("b");
            int fy;
            int fx;

            var hSize = GetHalfImageSize();
            if (!InAir) {
                best = GetBestSensor(sensorA, sensorB, Mode);
                if (best == null) InAir = true;
                else {
                    JustHit = false;
                    switch (Mode) {
                        case RotationMode.Floor:

                            best.Chosen = true;
                            Angle = best.Angle;
                            Y = fy = best.Value - hSize.Y;

                            break;
                        case RotationMode.LeftWall:
                            best.Chosen = true;
                            Angle = best.Angle;
                            X = fx = best.Value + hSize.X;

                            break;
                        case RotationMode.Ceiling:

                            best.Chosen = true;
                            Angle = best.Angle;
                            Y = fy = best.Value + hSize.Y;

                            break;
                        case RotationMode.RightWall:

                            best.Chosen = true;
                            Angle = best.Angle;
                            X = fx = best.Value - hSize.X;

                            break;
                    }
                }

                UpdateMode();
            } else {
                if (sensorA == null && sensorB == null)
                    InAir = true;
                else {
                    if (( sensorA != null && sensorA.Value >= 0 ) && ( sensorB != null && sensorB.Value >= 0 )) {
                        if (sensorA.Value < sensorB.Value) {
                            if (Y + ( 20 ) >= sensorA.Value) {
                                Angle = sensorA.Angle;
                                Y = fy = sensorA.Value - hSize.Y;
                                Rolling = CurrentlyBall = false;
                                InAir = false;
                            }
                        } else {
                            if (sensorB.Value > -1) {
                                if (Y + ( 20 ) >= sensorB.Value) {
                                    Angle = sensorB.Angle;
                                    Y = fy = sensorB.Value - hSize.Y;
                                    Rolling = CurrentlyBall = false;
                                    InAir = false;
                                }
                            }
                        }
                    } else if (( sensorA != null ) && sensorA.Value > -1) {
                        if (Y + ( 20 ) >= sensorA.Value) {
                            Angle = sensorA.Angle;
                            Y = fy = sensorA.Value - hSize.Y;
                            Rolling = CurrentlyBall = false;
                            InAir = false;
                        }
                    } else if (sensorB != null && sensorB.Value > -1) {
                        if (Y + ( 20 ) >= sensorB.Value) {
                            Angle = sensorB.Angle;
                            Y = fy = sensorB.Value - hSize.Y;
                            Rolling = CurrentlyBall = false;
                            InAir = false;
                        }
                    }
                }
                UpdateMode();

                var cur = SonicManager.Instance.SpriteCache.SonicSprites[SpriteState];
                var __h = cur.Height / 2;

                SensorManager.Check(this);
                var sensorC = SensorManager.GetResult("c");
                var sensorD = SensorManager.GetResult("d");

                if (( sensorC == null && sensorD == null )) {} else {
                    if (sensorD != null && ( sensorC != null ) && ( sensorC.Value >= 0 && sensorD.Value >= 0 )) {
                        if (sensorC.Value < sensorD.Value) {
                            if (Y + ( __h ) >= sensorC.Value) {
                                if (Ysp < 0) {
                                    if (sensorC.Angle > 0x40 && sensorC.Angle < 0xC0) {
                                        Angle = sensorC.Angle;

                                        Gsp = Ysp;
                                        InAir = false;
                                        WasInAir = false;
                                    } else Ysp = 0;

                                    Y = fy = sensorC.Value + __h;
                                }
                            }
                        } else {
                            if (Y + ( __h ) >= sensorD.Value) {
                                if (Ysp < 0) {
                                    if (sensorD.Angle > 0x40 && sensorD.Angle < 0xC0) {
                                        Angle = sensorD.Angle;

                                        Gsp = -Ysp;
                                        InAir = false;
                                        WasInAir = false;
                                    } else Ysp = 0;
                                    Y = fy = sensorD.Value + __h;
                                }
                            }
                        }
                    } else if (sensorC != null && sensorC.Value > -1) {
                        if (Y + ( __h ) >= sensorC.Value) {
                            if (Ysp < 0) {
                                if (sensorC.Angle > 0x40 && sensorC.Angle < 0xC0) {
                                    Angle = sensorC.Angle;
                                    Gsp = Ysp;

                                    InAir = false;
                                    WasInAir = false;
                                } else Ysp = 0;
                                Y = fy = sensorC.Value + __h;
                            }
                        }
                    } else if (sensorD != null && sensorD.Value > -1) {
                        if (Y + ( __h ) >= sensorD.Value) {
                            if (Ysp < 0) {
                                if (sensorD.Angle > 0x40 && sensorD.Angle < 0xC0) {
                                    Angle = sensorD.Angle;
                                    Gsp = -Ysp;
                                    InAir = false;
                                    WasInAir = false;
                                } else Ysp = 0;
                                Y = fy = sensorD.Value + __h;
                            }
                        }
                    }
                    UpdateMode();
                }
            }
        }