public static bool AutoOpenAssets(int instanceId, int line) { if (AssetDatabase.Contains(instanceId)) { string path = AssetDatabase.GetAssetPath(instanceId); if (AssetDatabase.LoadAssetAtPath <NodeEditorState>(path) != null) { TriggerEditorWindows.Init(); NodeEditor.LoadCanvas(path); return(true); } } return(false); }
static void TriggerEditor() { TriggerEditorWindows.Init(); }