/// <summary> /// Draw the collider for debug purposes. /// </summary> public override void Render() { base.Render(); if (Entity == null) { return; } Draw.Circle(X, Y, 0.5f, Color.Red); }
/// <summary> /// Draw the collider for debug purposes. /// </summary> public override void Render() { base.Render(); if (Entity == null) { return; } Draw.Circle(Left + 1, Top + 1, Radius - 1, Color.None, Color.Red, 1f); }
/// <summary> /// Draw the collider for debug purposes. /// </summary> public override void Render(Color color = null) { base.Render(color); if (color == null) { color = Color.Red; } if (Entity == null) { return; } Draw.Circle(Left + 1, Top + 1, Radius - 1, Color.None, color, 1f); }
public override void Render() { base.Render(); Draw.Circle(X - 3, Y - 3, 3, Color.Black, Color.White, 3); }