/// <summary> /// Add a Bone to the Skeleton. /// </summary> /// <param name="parent">The parent Bone.</param> /// <param name="bone">The Bone being added.</param> /// <returns>The added Bone.</returns> public Bone AddBone(Bone parent, Bone bone = null) { bone = bone == null ? new Bone() : bone; parent.AddBone(bone); AddBone(bone); return(bone); }
/// <summary> /// Add a Bone to the Skeleton. /// </summary> /// <param name="parent">The parent Bone.</param> /// <param name="bone">The Bone being added.</param> /// <returns>The added Bone.</returns> public Bone AddBone(Bone parent, Bone bone = null) { bone = bone == null ? new Bone() : bone; parent.AddBone(bone); AddBone(bone); return bone; }