private void Reached(SpaUnit obj) { //var division = divisions.FirstOrDefault(x => x.Units.Any(y => y.Id.Equals(obj.Id))); if (DateTime.Now.Ticks % 3 == 0) { for (int i = 0; i < divisions.Count; i++) { var division = divisions[i]; division.TargetX = targets[i].X; division.TargetY = targets[i].Y; } } else { for (int i = targets.Count - 1; i >= 0; i--) { for (int j = 0; j < divisions.Count; j++) { var division = divisions[j]; division.TargetX = targets[i].X; division.TargetY = targets[i].Y; } } } Move(); }
private void Lost(SpaUnit obj) { var infantery = _soldiers.Find(x => x.Id.Equals(obj.Id)); if (infantery != null) _soldiers.Remove(infantery); if (targets.Any(x => x.Id != null && x.Id.Equals(obj.Id))) targets.Remove(targets.First(x => x.Id != null && x.Id.Equals(obj.Id))); ApplyTarget(GetRandomDivision()); }