示例#1
0
        /// <summary>
        /// Returns true if this rectangle overlaps with the given box.
        /// </summary>
        /// <param name="box">Box.</param>
        public bool Overlaps(BoxF2D box)
        {
            // Yes, I know this code can be shorter but it would turn into a mess!
            if (box.Contains(this.BottomLeft) || box.Contains(this.BottomRight) ||
                box.Contains(this.TopLeft) || box.Contains(this.TopRight))
            {
                return(true);
            }
            if (this.Contains(box.Corners [0]) || this.Contains(box.Corners [2]) ||
                this.Contains(box.Corners [3]) || this.Contains(box.Corners [0]))
            {
                return(true);
            }

            List <LineF2D> lines = new List <LineF2D> ();

            lines.Add(new LineF2D(this.BottomLeft, this.BottomRight, true));
            lines.Add(new LineF2D(this.BottomRight, this.TopRight, true));
            lines.Add(new LineF2D(this.TopRight, this.TopLeft, true));
            lines.Add(new LineF2D(this.TopLeft, this.BottomLeft, true));
            foreach (LineF2D line in (box as IEnumerable <LineF2D>))
            {
                foreach (LineF2D otherLine in lines)
                {
                    if (line.Intersects(otherLine))
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
示例#2
0
        /// <summary>
        /// Calculates the union of this box and the given box or the box that encompasses both original boxes.
        /// </summary>
        /// <param name="box">Box.</param>
        public BoxF2D Union(BoxF2D box)
        {        // get the lowest minimums and the highest maximums.
            double minX = System.Math.Min(this.Min[0], box.Min[0]);
            double minY = System.Math.Min(this.Min[1], box.Min[1]);
            double maxX = System.Math.Max(this.Max[0], box.Max[0]);
            double maxY = System.Math.Max(this.Max[1], box.Max[1]);

            return(new BoxF2D(new PointF2D(minX, minY), new PointF2D(maxX, maxY)));
        }
示例#3
0
        public BoxF2D Union(BoxF2D box)
        {
            double x1  = System.Math.Min(this.Min[0], box.Min[0]);
            double num = System.Math.Min(this.Min[1], box.Min[1]);
            double x2  = System.Math.Max(this.Max[0], box.Max[0]);
            double y1  = System.Math.Max(this.Max[1], box.Max[1]);
            double y2  = num;

            return(new BoxF2D(new PointF2D(x1, y2), new PointF2D(x2, y1)));
        }
示例#4
0
        public bool Overlaps(BoxF2D box)
        {
            double num1 = System.Math.Max(this.Min[0], box.Min[0]);
            double num2 = System.Math.Max(this.Min[1], box.Min[1]);
            double num3 = System.Math.Min(this.Max[0], box.Max[0]);
            double num4 = System.Math.Min(this.Max[1], box.Max[1]);
            double num5 = num3;

            return(num1 <= num5 && num2 <= num4);
        }
示例#5
0
 public bool Contains(BoxF2D box)
 {
     foreach (PointF2D corner in box.Corners)
     {
         if (!this.Contains(corner))
         {
             return(false);
         }
     }
     return(true);
 }
示例#6
0
        /// <summary>
        /// Returns true if the given box is completely inside this box.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public bool IsInside(BoxF2D box)
        {
            foreach (PointF2D p in box.Corners)
            {
                if (!this.IsInside(p))
                {
                    return(false);
                }
            }

            return(true);
        }
示例#7
0
        /// <summary>
        /// Calculates the intersection between this box and the given box.
        /// </summary>
        /// <param name="box">Box.</param>
        public BoxF2D Intersection(BoxF2D box)
        {        // get the highest minimums and the lowest maximums.
            double minX = System.Math.Max(this.Min[0], box.Min[0]);
            double minY = System.Math.Max(this.Min[1], box.Min[1]);
            double maxX = System.Math.Min(this.Max[0], box.Max[0]);
            double maxY = System.Math.Min(this.Max[1], box.Max[1]);

            if (minX <= maxX && minY <= maxY)
            {
                return(new BoxF2D(new PointF2D(minX, minY), new PointF2D(maxX, maxY)));
            }
            return(null);
        }
示例#8
0
        /// <summary>
        /// Returns true if the boxes overlap.
        /// </summary>
        /// <param name="box"></param>
        /// <returns></returns>
        public bool Overlaps(BoxF2D box)
        {
            double minX = System.Math.Max(this.Min[0], box.Min[0]);
            double minY = System.Math.Max(this.Min[1], box.Min[1]);
            double maxX = System.Math.Min(this.Max[0], box.Max[0]);
            double maxY = System.Math.Min(this.Max[1], box.Max[1]);

            if (minX <= maxX && minY <= maxY)
            {
                return(true);
            }
            return(false);
        }
示例#9
0
        public BoxF2D Intersection(BoxF2D box)
        {
            double x1 = System.Math.Max(this.Min[0], box.Min[0]);
            double y1 = System.Math.Max(this.Min[1], box.Min[1]);
            double x2 = System.Math.Min(this.Max[0], box.Max[0]);
            double y2 = System.Math.Min(this.Max[1], box.Max[1]);

            if (x1 <= x2 && y1 <= y2)
            {
                return(new BoxF2D(new PointF2D(x1, y1), new PointF2D(x2, y2)));
            }
            return((BoxF2D)null);
        }
示例#10
0
        public bool Overlaps(BoxF2D box)
        {
            if (box.Contains(this.BottomLeft) || box.Contains(this.BottomRight) || (box.Contains(this.TopLeft) || box.Contains(this.TopRight)) || (this.Contains(box.Corners[0]) || this.Contains(box.Corners[2]) || (this.Contains(box.Corners[3]) || this.Contains(box.Corners[0]))))
            {
                return(true);
            }
            List <LineF2D> lineF2DList = new List <LineF2D>();

            lineF2DList.Add(new LineF2D(this.BottomLeft, this.BottomRight, true));
            lineF2DList.Add(new LineF2D(this.BottomRight, this.TopRight, true));
            lineF2DList.Add(new LineF2D(this.TopRight, this.TopLeft, true));
            lineF2DList.Add(new LineF2D(this.TopLeft, this.BottomLeft, true));
            foreach (LineF2D lineF2D in (IEnumerable <LineF2D>)box)
            {
                foreach (LineF2D line in lineF2DList)
                {
                    if (lineF2D.Intersects(line))
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }