/// <summary> /// Adds the breakpoint overlay and relays events. /// </summary> public static void CreateAndSetup(int id, SfcPatchNode patch, BreakpointManager target) { BreakpointOverlayButton button = (BreakpointOverlayButton)GD.Load <PackedScene>(Scene).Instance(); button._patchId = id; button._target = target; button.Connect("toggled", button, nameof(OnButtonToggled)); patch.OverlayWith(button); }
/// <summary> /// Initializes the whole sfc editor /// </summary> public override void InitialiseWith(IMainNode mainNode, ILessonEntity openedLesson) { _mainNode = mainNode; _processingData = InitialisePlant(openedLesson); InitialiseDiagram(openedLesson); InitialiseSimulation(openedLesson); _breakpoints = new BreakpointManager(_simulationMaster, _sfc2dEditorNode); if (!_isExecutable) { GetNode <Label>(_errorLabelPath).Visible = true; } }